Thread: Assistance Needed

  1. #46
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    Well, I really dont know alot of C programming languages that how I was trying to get someone to help me.

  2. #47
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    A better question is, do you have the millions of dollars it will cost to develop a MMORPG?

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  4. #49
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    cpjust you do not need millions of dollars to build a MMORPG. I already have a server setup and ready to use. robwhit thanks for the links. Much appreciated.

  5. #50
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    Quote Originally Posted by Sir_McIntyre View Post
    cpjust you do not need millions of dollars to build a MMORPG. I already have a server setup and ready to use.
    Maybe not if you just want to have something that classifies as MMORPG - Massive Multiplayer Online Role-Playing Game on purely technical terms. But you are looking at several years worth of effort for a dozen or more people to have something that will be at least somewhat likely to achieve some recognition in the world. And say we can hire 12 people with adequate skill for $25000 (that's very low, but easy to count with): 12 * 25000 = $300,000 per year. So say you can do it in 2 years on 12 people, you are looking at $600000 - that's a good part of a million dollar to me - and you haven't paid anything beyond salaries.

    Of course, you may not be aiming for that sort of level of MMORPG, in which case the effort is less, but we are then also not looking at something "bestest ever".

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  6. #51
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    Quote Originally Posted by Sir_McIntyre
    Well, I really dont know alot of C programming languages that how I was trying to get someone to help me.
    Basically, all you have is the idea for your game? It certainly looks like you lack the marketing and management skills at the moment, so if you also do not have any development skills, then all that is left is for you to provide the ideas and finance the company. So then cpjust's question is valid: do you have the money to start up your company and pay the employees who will do all the work for you?

    Quote Originally Posted by cpjust
    A better question is, do you have the millions of dollars it will cost to develop a MMORPG?
    I do not think it necessarily costs millions of dollars to develop a MMORPG, or even to develop and run a successful one, since "massively" is relative. I believe some web based RPGs could qualify as MMORPGs on the smaller end of the scale, and these may well be run by a small development team with only a few servers.
    Quote Originally Posted by Bjarne Stroustrup (2000-10-14)
    I get maybe two dozen requests for help with some sort of programming or design problem every day. Most have more sense than to send me hundreds of lines of code. If they do, I ask them to find the smallest example that exhibits the problem and send me that. Mostly, they then find the error themselves. "Finding the smallest program that demonstrates the error" is a powerful debugging tool.
    Look up a C++ Reference and learn How To Ask Questions The Smart Way

  7. #52
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    Look, you can stop disagreeing. Lets get back to reality. I did not say I want a really perfect MMORPG so please stop making things up. You are getting everyone confused. Thank you.

    I just want a virtual world not that big just a starter project as a virtual world then when I become more experienced at C++ I will aim for a more advanced virtual world.

    Would it be alright, if we could be forum friends and If I need help I could tell yous my problem because this is getting us nowhere.

  8. #53
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    Reality is a good idea, but it's you who seems to be disconnected from it. What we have, not very subtly, been trying to point out is that you do not strike any of us as capable of accomplishing your end of the deal - turning your idea into something that makes money with which you can pay those you hire.
    All the buzzt!
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  9. #54
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    Quote Originally Posted by Sir_McIntyre View Post
    Look, you can stop disagreeing. Lets get back to reality. I did not say I want a really perfect MMORPG so please stop making things up. You are getting everyone confused. Thank you.

    I just want a virtual world not that big just a starter project as a virtual world then when I become more experienced at C++ I will aim for a more advanced virtual world.

    Would it be alright, if we could be forum friends and If I need help I could tell yous my problem because this is getting us nowhere.
    Before you do that, I suggest you start by learning C++ for general purposes. Programming a virtual world is non-trivial, and to do that you will need to have a good handle on the language itself, or you will end up with a mess. [It is highly likely that your first few attempts will be a mess even if you understand the language well - programming is nowhere simple].



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    Please don't PM me for help - and no, I don't do help over instant messengers.

  10. #55
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    Look, you can stop disagreeing. Lets get back to reality. I did not say I want a really perfect MMORPG so please stop making things up. You are getting everyone confused. Thank you.

    I just want a virtual world not that big just a starter project as a virtual world then when I become more experienced at C++ I will aim for a more advanced virtual world.
    The reality is that the virtual world that you seem to have in mind really is beyond your own technical skills at the moment, or even in the near future.

    Would it be alright, if we could be forum friends and If I need help I could tell yous my problem because this is getting us nowhere.
    No, I will not be your personal tutor.
    Quote Originally Posted by Bjarne Stroustrup (2000-10-14)
    I get maybe two dozen requests for help with some sort of programming or design problem every day. Most have more sense than to send me hundreds of lines of code. If they do, I ask them to find the smallest example that exhibits the problem and send me that. Mostly, they then find the error themselves. "Finding the smallest program that demonstrates the error" is a powerful debugging tool.
    Look up a C++ Reference and learn How To Ask Questions The Smart Way

  11. #56
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    Thanks for the good replies. I have a couple of questions if someone could answer them.

    1. How does C++ start of when coding the source code. like #include ect.
    2. How long will it take to learn c++.
    3. Would it be possible for me to make a normal virtual world when I have learned some of c++.

    4. What happens if I need help on something who do I turn to.

  12. #57
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    1) Read the tutorials. The links were listed earlier in this thread.
    2) Depends on your determination and the level of skill you consider "knowing C++". Anywhere from a month to ten years.
    3) When you have also learned networking and 3d programming and some basic physics programming, yes, you'll be able to create a rudimentary virtual world.
    4) When you have a specific question, you come here and ask it in the appropriate forum.
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

  13. #58
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    Quote Originally Posted by Sir_McIntyre View Post
    Thanks for the good replies. I have a couple of questions if someone could answer them.

    1. How does C++ start of when coding the source code. like #include ect.
    2. How long will it take to learn c++.
    3. Would it be possible for me to make a normal virtual world when I have learned some of c++.

    4. What happens if I need help on something who do I turn to.
    You REALLY need to get a book (or start a class in some local school,etc). I think Koenig & Moo's Accelerated C++ is the generally most recommended book - but there are other good ones. There are tutorials here, but to learn the language sufficiently to solve the type of problem you are looking at, you don't just need a few tutorials, you need full understanding of the subject. If you go to University to learn C++, it would be 2-4 terms of about 2 hours of lecture and 4 hours of labs per week.

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    Please don't PM me for help - and no, I don't do help over instant messengers.

  14. #59
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    You want:

    o crappy 3D virtual world
    o networked play, perhaps in the hundreds
    o interaction with the world, presumably using some scripting language

    So you need to learn C or C++, learn Winsock sockets or BSD sockets, OpenGL or DirectX (Direct3D), 3D math, and Lua or Python. That's the bare minimum for that.

    Sound good?

    What part do you need help with?
    Last edited by robwhit; 08-27-2008 at 10:06 AM.

  15. #60
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    And probably a bit of PHP and HTML to make up the web-pages needed?

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    Compilers can produce warnings - make the compiler programmers happy: Use them!
    Please don't PM me for help - and no, I don't do help over instant messengers.

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