Atlantis: this is what I've been working on for the past little while. It's a clone of the board game Escape from Atlantis. As always, atlantis is open source, under the GPL v3.
Get it here: http://dwks.theprogrammingsite.com/myprogs/atlantis.htm
Run atlantis-2.1.2-1/atlantis (plus .exe for Windows).
 Check out this screen shot: http://dwks.theprogrammingsite.com/m...antis-ss-1.png [/edit]
Please download atlantis and try it out! Let me know what you think of it.
Unlike most of my projects, atlantis is reasonably complete at the moment. I guess it's probably a pretty boring game as computer games go, but I thought I'd post it here anyway. Check out the README: http://dwks.theprogrammingsite.com/m...tlantis/README
Atlantis is built on top of a new library of mine that I call mundus, which is basically xuni in C++. If you download atlantis, try running atlantis-2.1.2-1/src/mundus/space (.exe if you got the windows version). It's mundus's test program. (Though I guess atlantis itself is a mundus test program.)
Together, mundus and atlantis (both C++) total over 6000 lines, by far my largest C++ project ever. Not in xuni's league yet, but still. I started mundus less than two months ago.
I'm using git for version control. The git repository isn't online at the moment. CMake is my build system, but I had to build the Windows version without it.
Note: I'm pretty sure that in the real atlantis game, you sink the island before moving animals. I haven't gotten around to fixing that yet.
I made all of the atlantis artwork in blender. Great fun.
Note: I don't have permission from the publisher of Escape from Atlantis to make a clone of their game. On the other hand, it's a pretty old game, and I do own a physical copy of it.