Looking for books on XAct audio
I cannot find books about XAct audio outside of the realm of C#. I know Microsoft wants to pretend that C# is good enough for games but quite honestly it's not and I'm not switching over.
Does anyone know of any books about using XAct audio from C++?
I'm half tempted to move completely away from DirectX as Microsoft has turned it into a C# wannabe club all in the name of using their language. Some of us actually want to move beyond 3D tic tac toe or battleship. I don't want to use C# to code my games and I don't need to. With all of this bloat coming up I may resort to writing my own sound engine and perhaps utilize some OpenAL in it.
I just fail to understand where all of this C/C++ is evil crap comes from. The ONLY time I could ever see a definite leak happening is if allocation is done inside of a constructor and then later that constructor throws. However boost and std::auto_ptr have resolved this issue so I fail to see the big deal. C/C++ is so fast and yet others continually try to move us in a direction that just leads to more bloat. I don't get it.
Maybe Vista was written in C# and Aero in XNA. That would explain why it's so slow and crappy.