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Mathematics book.
Hello,
Im looking for a book that very well explains the concepts of mathematics in Graphics. Stuff like matrices, vectors, and how they are used in graphics. Also things like, ray-casting and ray-tracing, or similar stuff. The reason Im asking is because there are many books out there but perhaps someone knows of a really good one, maybe an old one that is already out of print or anything.
Thank you.
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There are probably two dozen on Amazon.com, at the very least.
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Mats
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Bubba recomended me this book
http://www.amazon.com/exec/obidos/ASIN/1556229119/
which I bought and think is great. Though because of school I haven't been able to focus pass the advanced stuff, but what I got out of it is interesting.
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It is one of the two I have, and it's certainly easier to read, if (slightly) less complete, than this one:
http://www.amazon.com/Mathematics-Pr...1009380&sr=1-1
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Mats
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books
Yes i am interested in mathematics as they apply to games.
I am also interested in game physics.
does anyone have any good books on these subjects?