Question about Multiple threads and ring buffer.
Dear all,
My program scenario is as follows.
Three threads (thread 1-3) will fetch values from the ring buffer. E.g. after one thread gets one value from ring buffer of which length is 100, the outputIndex of ring buffer will be decreased by one, per time.
Meanwhile, there is anther thread (thread 4), which has the functionality of re-filling the ringbuffer. E.g. when OutputIndex of ringbuffer equals to 0, the thread will start to re-fill the ringbuffer. Otherwise, it will be blocked/suspended.
My question is that how shall I play this scenario. I am newbie in thread, and there are not so many discriptive and simple thread programs. I wrote a snippet of code as follows. For my code, Although ringbuffer.outputIndex equals to 0, it is never initialized by thread 4. Is there anyone can help me a little?
Code:
DWORD WINAPI init_ringbuffer()
{
// ring buffer initialization.
...
}
void createThread_4(void)
{
HANDLE Handle_Of_Thread_4;
Handle_Of_Thread_4 = CreateThread( NULL,
0,
init_ringbuffer,
NULL,
CREATE_SUSPENDED,
NULL);
if (ringbuffer.outputIndex == 0)
{
ResumeThread( Handle_Of_Thread_4 );
}
else
{
//Keep thread blocked.
}
}
int main()
{
// Declaration of ring buffer.
createThread123();
createThread_4();
// Wait for all the threads terminate, and close them.
...
}
Re: Resuming thread issue.
Dear vart,
Thansk for your reply and suggestions. They are really helpful.
However, I still met one further problem about resuming the thread. The thread function init() will be executed when the thread test_thread() is resumed. However, it is never done by my following snippet of code as follows. I don't know where the problem is. Can you help me a little?
Thanks in advance,
Bests,
L.M
Code:
// Include relevant libs.
#include "windows.h"
...
//global vars.
HANDLE Handle_1 = 0;
DWORD WINAPI init()
{
...
}
void test_thread(void)
{
DWORD dwThreadId;
Handle_1 = CreateThread( NULL, 0, init, NULL, CREATE_SUSPENDED, &dwThreadId );
}
int main()
{
...
test_thread();
ResumeThread( Handle_1 );
...
}