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minigun prototype
I've got enough added to my engine so I'm finally starting to create game specified assets/code.
I was dorking around in AutoCAD, and one of the assignments was to make a car. So, I made a beetle with a big-ass cannon. I think I'll end up using this as one of the weapons on the hovertanks in my game.
Beetle's suck without my godlike intervention anyway.
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Sweet. I've got to get me one of those :D
How far along is your project now anyways? Going well? Any major hiccups?
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It's going fine actually. The only problem I have is time and motivation. I know how to do most everything I need to do, I'm not doing anything *too* complicated in terms of graphics and physics.
The only 'hiccups' occur when I make mistakes and have to find bugs in my code. You can read more in my journal (linked in my signature).
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looks nice, but I'd ditch that big bolt you used. It serves no purpose and looks too clearly like a bolt to be decorative.
In fact, were this a real gun it would seriously hamper visibility and thus aiming for the gunner.
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Yeah, when I turn that into a 3d model I planned on changing that.
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If you need any help with 3D modelling or 2D stuff, I would be glad to help out. Unless, this is a "personal" project, then forget my offer! :)
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That'd be cool.
EDIT:
I sent you a PM with my AIM, message me.