Hi guys. First i want to thank all of you that have hellped me so far.
I realy need to know how to hide the cursor in c++. Its realy important.
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Hi guys. First i want to thank all of you that have hellped me so far.
I realy need to know how to hide the cursor in c++. Its realy important.
got this from adrianxw's tutorialCode:HANDLE hOut;
CONSOLE_CURSOR_INFO ConCurInf;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
ConCurInf.dwSize = 10;
ConCurInf.bVisible = FALSE;
SetConsoleCursorInfo(hOut, &ConCurInf);
» You also need to understand that the above code requires <windows.h> and will only run on the Windows operating system. There is no standard way.
why does this reek of bad intent?Quote:
Originally Posted by Smoki
I realy need to know how to send trojans to people in c++. Its realy important.
Where should i put it. I did it in int main() but it doest work. Mostly the programme is with functions.
This is a part of my code. I made the cursor as a function and this is a part of another function. I tryed to put it in the INT MAIN but it doesnt seem to work.
P.S. I use colors is that a problem?
Code:
if (b=='m' || b=='w' || b=='d' || b=='s' || b=='a')
{
cursor();
gotoxy(x,y);
cursor();
cout<<con::fg_green<<a<<con::fg_black;
b='m';
gotoxy(holdx,holdy);
cursor();
cout<<z;
}
What compiler are you using?
Dev C++
Well then it should work.
Code:#include <windows.h>
#include <iostream>
int main(void) {
HANDLE hOut;
CONSOLE_CURSOR_INFO ConCurInf;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
ConCurInf.dwSize = 10;
ConCurInf.bVisible = FALSE;
SetConsoleCursorInfo(hOut, &ConCurInf);
std::cout << "The cursor should be gone.\n";
std::cin.get();
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
ConCurInf.dwSize = 10;
ConCurInf.bVisible = TRUE;
SetConsoleCursorInfo(hOut, &ConCurInf);
return 0;
}
I tryed that. But no result. I tyed it on a simple code it worked. But on this one not. If you want i can send u the whole code (its a small game im makin thats why i need to get rid of the cursor).
You should never need to get rid of the cursor. It would be very annoying if you did so. Windws XP probably doesn't allow it.Quote:
(its a small game im makin thats why i need to get rid of the cursor)
If you really hate the cursor, press ALT-ENTER.
[edit]
Wait, I'm assuming you mean the mouse cursor. But now I see you mean the text cursor.
[/edit]
So my above program worked, and yours didn't? That's strange.Quote:
I tryed that. But no result. I tyed it on a simple code it worked. But on this one not. If you want i can send u the whole code
If you want to you can post your code here.
Why do you want to hide the cursor?
Now i tryed it with TRUE and gave value 50 it gets bigger. But with FALSE it doesnt work. Now i call this trange. HERE U HAVE THE CODE. Sorry its not commented and some things are written in albanian language. So if u might know where the problem is i would be realy thankfull.
Code:#include <cstdlib>
#include <iostream>
#include <windows.h>
#include <console.h>
#include "conio.h"
namespace con = JadedHoboConsole;
using namespace std;
void gotoxy(int x, int y) // ky funksion sherben per me shkru ne kordinaten e caktume
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void fullscreen()
{
keybd_event(VK_MENU,0x38,0,0);
keybd_event(VK_RETURN,0x1c,0,0);
keybd_event(VK_RETURN,0x1c,KEYEVENTF_KEYUP,0);
keybd_event(VK_MENU,0x38,KEYEVENTF_KEYUP,0);
}
void graphic()
{
SetConsoleCursorInfo(hOut, &ConCurInf);
cout<<con::fg_yellow<<endl<<endl<<endl
<<" ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" Ί Ί\n"
<<" ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ\n"<<con::fg_black;
}
void level1()
{
gotoxy(36, 1);
cout<<con::fg_green<<"NIVELI 1";
gotoxy(45, 7);
cout<<con::fg_cyan<<"°";
gotoxy(35, 8);
cout<<"°";
gotoxy(25, 4);
cout<<con::fg_red<<"°";
gotoxy(32, 7);
cout<<con::fg_red<<"°";
gotoxy(47, 10);
cout<<con::fg_red<<"°";
gotoxy(19, 19);
cout<<con::fg_red<<"°";
gotoxy(41, 11);
cout<<con::fg_cyan<<"°";
gotoxy(60, 5);
cout<<"°";
gotoxy(45, 8);
cout<<"°";
gotoxy(31, 10);
cout<<"°";
gotoxy(35, 15);
cout<<"°";
gotoxy(21, 14);
cout<<"°";
gotoxy(17, 13);
cout<<"°";
gotoxy(16, 16);
cout<<"°";
gotoxy(45, 10);
cout<<"°";
gotoxy(49, 18);
cout<<"°";
gotoxy(39, 12);
cout<<"°";
gotoxy(63, 12);
cout<<"°"<<con::fg_black;
}
void level2()
{
gotoxy(36, 1);
cout<<con::fg_green<<"NIVELI 2";
gotoxy(60, 5);
cout<<con::fg_cyan<<"°";
gotoxy(51, 7);
cout<<"°";
gotoxy(52, 7);
cout<<"°";
gotoxy(43, 14);
cout<<"°";
gotoxy(45, 7);
cout<<"°";
gotoxy(21, 11);
cout<<"°";
gotoxy(18, 7);
cout<<"°";
gotoxy(19, 8);
cout<<"°";
gotoxy(56, 4);
cout<<con::fg_red<<"°";
gotoxy(26, 7);
cout<<con::fg_red<<"°";
gotoxy(28, 10);
cout<<con::fg_red<<"°";
gotoxy(17, 19);
cout<<con::fg_red<<"°";
gotoxy(63, 11);
cout<<con::fg_cyan<<"°";
gotoxy(49, 5);
cout<<"°";
gotoxy(37, 7);
cout<<"°";
gotoxy(52, 10);
cout<<"°";
gotoxy(35, 15);
cout<<"°";
gotoxy(21, 14);
cout<<"°";
gotoxy(17, 13);
cout<<"°";
gotoxy(16, 14);
cout<<"°";
gotoxy(45, 10);
cout<<"°";
gotoxy(49, 14);
cout<<"°";
gotoxy(39, 12);
cout<<"°";
gotoxy(63, 12);
cout<<"°"<<con::fg_black;
}
void level3()
{
gotoxy(36, 1);
cout<<con::fg_green<<"NIVELI 3";
gotoxy(60, 5);
cout<<con::fg_cyan<<"°";
gotoxy(51, 7);
cout<<"°";
gotoxy(52, 7);
cout<<"°";
gotoxy(43, 14);
cout<<"°";
gotoxy(45, 7);
cout<<"°";
gotoxy(19, 7);
cout<<"°";
gotoxy(36, 6);
cout<<"°";
gotoxy(41, 8);
cout<<"°";
gotoxy(24, 16);
cout<<con::fg_red<<"°";
gotoxy(31, 18);
cout<<con::fg_red<<"°";
gotoxy(39, 5);
cout<<con::fg_red<<"°";
gotoxy(17, 8);
cout<<con::fg_red<<"°";
gotoxy(49, 5);
cout<<con::fg_cyan<<"°";
gotoxy(20, 9);
cout<<"°";
gotoxy(52, 10);
cout<<"°";
gotoxy(39, 7);
cout<<"°";
gotoxy(39, 6);
cout<<"°";
gotoxy(39, 4);
cout<<"°";
gotoxy(39, 8);
cout<<"°";
gotoxy(18, 8);
cout<<"°";
gotoxy(16, 8);
cout<<"°";
gotoxy(19, 8);
cout<<"°";
gotoxy(63, 12);
cout<<"°"<<con::fg_black;
}
void level4()
{
gotoxy(36, 1);
cout<<con::fg_green<<"NIVELI 4";
gotoxy(45, 8);
cout<<con::fg_cyan<<"°";
gotoxy(39, 10);
cout<<"°";
gotoxy(52, 7);
cout<<"°";
gotoxy(43, 14);
cout<<"°";
gotoxy(45, 8);
cout<<"°";
gotoxy(19, 11);
cout<<"°";
gotoxy(21, 8);
cout<<"°";
gotoxy(41, 8);
cout<<"°";
gotoxy(41, 5);
cout<<con::fg_red<<"°";
gotoxy(35, 13);
cout<<con::fg_red<<"°";
gotoxy(39, 8);
cout<<con::fg_red<<"°";
gotoxy(54, 14);
cout<<con::fg_red<<"°";
gotoxy(45, 14);
cout<<con::fg_cyan<<"°";
gotoxy(32, 13);
cout<<"°";
gotoxy(35, 4);
cout<<"°";
gotoxy(35, 5);
cout<<"°";
gotoxy(35, 6);
cout<<"°";
gotoxy(35, 7);
cout<<"°";
gotoxy(35, 8);
cout<<"°";
gotoxy(35, 9);
cout<<"°";
gotoxy(36, 9);
cout<<"°";
gotoxy(37, 9);
cout<<"°";
gotoxy(38, 9);
cout<<"°";
gotoxy(35, 10);
cout<<"°";
gotoxy(35, 11);
cout<<"°";
gotoxy(35, 12);
cout<<"°";
gotoxy(35, 14);
cout<<"°";
gotoxy(35, 15);
cout<<"°";
gotoxy(35, 16);
cout<<"°";
gotoxy(35, 17);
cout<<"°";
gotoxy(35, 18);
cout<<"°";
gotoxy(35, 19);
cout<<"°";
gotoxy(54, 6);
cout<<"°";
gotoxy(52, 12);
cout<<"°";
gotoxy(51, 13);
cout<<"°";
gotoxy(54, 9);
cout<<"°";
gotoxy(54, 8);
cout<<"°"<<con::fg_black;
}
void intro()
{
gotoxy(0, 5);
cout<<con::fg_green
<<" HH HH \n"
<<" HH HH uu uu nn nnn gggggg rr rr yy yy \n"
<<" HHHHHHH uu uu nnn nn gg gg rrr r yy yy \n"
<<" HH HH uu uu nn nn ggggggg rr yyyyyy \n"
<<" HH HH uuuu u nn nn gg rr yy \n"
<<" ggggg yyyyy \n"
<<" FFFFFFF \n"
<<" FF rr rr oooo gggggg \n"
<<" FFFF rrr r oo oo gg gg \n"
<<" FF rr oo oo ggggggg \n"
<<" FF rr oooo gg \n"
<<" ggggg \n"<<con::fg_black;
}
void gameover ()
{
gotoxy(0, 30);
cout<<con::fg_white
<<" GGGGG AAA MM MM EEEEEEE OOOOO VV VV EEEEEEE RRRRRR \n"
<<" GG AAAAA MMM MMM EE OO OO VV VV EE RR RR \n"
<<" GG GGG AA AA MM MM MM EEEEE OO OO VV VV EEEEE RRRRRR \n"
<<" GG GG AAAAAAA MM MM EE OO OO VV VV EE RR RR \n"
<<" GGGGGG AA AA MM MM EEEEEEE OOOO0 VVV EEEEEEE RR RR \n"<<con::fg_black;
}
void level1done()
{
gotoxy(0, 30);
cout<<con::fg_white
<<" LL EEEEEEE VV VV EEEEEEE LL 1 \n"
<<" LL EE VV VV EE LL 111 \n"
<<" LL EEEEE VV VV EEEEE LL 11 \n"
<<" LL EE VV VV EE LL 11\n"
<<" LLLLLLL EEEEEEE VVV EEEEEEE LLLLLLL 111\n"
<<" \n"
<<" DDDDD OOOOO NN NN EEEEEEE !!!\n"
<<" DD DD OO OO NNN NN EE !!!\n"
<<" DD DD OO OO NN N NN EEEEE !!! \n"
<<" DD DD OO OO NN NNN EE \n"
<<" DDDDDD OOOO0 NN NN EEEEEEE !!!\n"<<con::fg_black;
}
void level2done()
{
gotoxy(0, 30);
cout<<con::fg_white
<<" LL EEEEEEE VV VV EEEEEEE LL 2222 \n"
<<" LL EE VV VV EE LL 22 22 \n"
<<" LL EEEEE VV VV EEEEE LL 22 \n"
<<" LL EE VV VV EE LL 2222 \n"
<<" LLLLLLL EEEEEEE VVV EEEEEEE LLLLLLL 2222222 \n"
<<" \n"
<<" DDDDD OOOOO NN NN EEEEEEE !!!\n"
<<" DD DD OO OO NNN NN EE !!!\n"
<<" DD DD OO OO NN N NN EEEEE !!! \n"
<<" DD DD OO OO NN NNN EE \n"
<<" DDDDDD OOOO0 NN NN EEEEEEE !!!\n";
}
void level3done()
{
gotoxy(0, 30);
cout<<con::fg_white
<<" LL EEEEEEE VV VV EEEEEEE LL 333333 \n"
<<" LL EE VV VV EE LL 3333 \n"
<<" LL EEEEE VV VV EEEEE LL 3333 \n"
<<" LL EE VV VV EE LL 333 \n"
<<" LLLLLLL EEEEEEE VVV EEEEEEE LLLLLLL 333333 \n"
<<" \n"
<<" DDDDD OOOOO NN NN EEEEEEE !!!\n"
<<" DD DD OO OO NNN NN EE !!!\n"
<<" DD DD OO OO NN N NN EEEEE !!! \n"
<<" DD DD OO OO NN NNN EE \n"
<<" DDDDDD OOOO0 NN NN EEEEEEE !!!\n"<<con::fg_black;
}
void level4done()
{
gotoxy(0, 30);
cout<<con::fg_white
<<" LL EEEEEEE VV VV EEEEEEE LL 44 \n"
<<" LL EE VV VV EE LL 444 \n"
<<" LL EEEEE VV VV EEEEE LL 444 4 \n"
<<" LL EE VV VV EE LL 44444444 \n"
<<" LLLLLLL EEEEEEE VVV EEEEEEE LLLLLLL 444 \n"
<<" \n"
<<" DDDDD OOOOO NN NN EEEEEEE !!!\n"
<<" DD DD OO OO NNN NN EE !!!\n"
<<" DD DD OO OO NN N NN EEEEE !!! \n"
<<" DD DD OO OO NN NNN EE \n"
<<" DDDDDD OOOO0 NN NN EEEEEEE !!!\n"<<con::fg_black;
}
void move(int *score, int *k, char *v)
{
char a='κ', z=' ';
int x=18, y=17;
char b;
int token=1,holdx,holdy;
int d=0, s=0, g=0, c=0;
while (b!='p')
{
if (kbhit())
b=getch();
holdx=x;
holdy=y;
if (y==20 || y==3 || x==15 || x==64)
{
gameover:
gameover();
cout<<endl<<" ";
system ("pause");
b=='p';
goto end;
}
if (b=='w')
{
y--;
token=1;
}
else if ( b=='s')
{
y++;
token=2;
}
else if ( b=='a')
{
x--;
token=3;
}
else if ( b=='d')
{
x++;
token=4;
}
else if (b=='m')
{
if (token==1)
y--;
else if (token==2)
y++;
else if (token==3)
x--;
else if (token==4)
x++;
}
if (b=='m' || b=='w' || b=='d' || b=='s' || b=='a')
{
gotoxy(x,y);
cout<<con::fg_green<<a<<con::fg_black;
b='m';
gotoxy(holdx,holdy);
cout<<z;
}
if (*v=='1')
{
if (x==45 && y==7 || x==35 && y==8 || x==41 && y==11 || x==60 && y==5 || x==45 && y==8 || x==31 && y==10 || x==35 && y==15 || x==21 && y==14 || x==17 && y==13 || x==16 && y==16 || x==45 && y==10 || x==49 && y==18 || x==39 && y==12 || x==63 && y==12)
goto gameover;
if (x==25 && y==4)
{
d=*k;
}
if (x==32 && y==7)
{
s=*k;
}
if (x==47 && y==10)
{
g=*k;
}
if (x==19 && y==19)
{
c=*k;
}
Sleep(100);
}
if (*v=='2')
{
if (x==51 && y==7 || x==60 && y==5 || x==52 && y==7 || x==43 && y==14 || x==45 && y==7 || x==21 && y==11 || x==18 && y==7 || x==13 && y==8 || x==63 && y==11 || x==49 && y==5 || x==37 && y==7 || x==52 && y==10 || x==35 && y==15 || x==21 && y==14 || x==17 && y==13 || x==16 && y==14 || x==45 && y==10 || x==49 && y==14 || x==39 && y==12 || x==63 && y==12)
goto gameover;
if (x==56 && y==4)
{
d=*k;
}
if (x==26 && y==7)
{
s=*k;
}
if (x==28 && y==10)
{
g=*k;
}
if (x==17 && y==19)
{
c=*k;
}
Sleep(80);
}
if (*v=='3')
{
if (x==60 && y==5 || x==51 && y==7 || x==52 && y==7 || x==43 && y==14 || x==45 && y==7 || x==19 && y==7 || x==36 && y==6 || x==41 && y==8 || x==49 && y==5 || x==20 && y==9 || x==52 && y==10 || x==39 && y==7 || x==39 && y==6 || x==39 && y==4 || x==39 && y==8 || x==18 && y==8 || x==16 && y==8 || x==19 && y==8 || x==63 && y==12)
goto gameover;
if (x==24 && y==16)
{
d=*k;
}
if (x==31 && y==18)
{
s=*k;
}
if (x==39 && y==5)
{
g=*k;
}
if (x==17 && y==8)
{
c=*k;
}
Sleep(75);
}
if (*v=='4')
{
if (x==45 && y==8 || x==39 && y==10 || x==52 && y==7 || x==43 && y==14 || x==45 && y==8 || x==19 && y==11 || x==21 && y==8 || x==41 && y==8 || x==45 && y==14 || x==32 && y==13 || x==35 && y==4 || x==35 && y==5 || x==35 && y==6 || x==35 && y==7 || x==35 && y==8 || x==35 && y==9 || x==36 && y==9 || x==37 && y==9 || x==38 && y==9 || x==35 && y==10 || x==35 && y==11 || x==35 && y==12 || x==35 && y==14 || x==35 && y==15 || x==35 && y==16 || x==35 && y==17|| x==35 && y==18 || x==35 && y==19 || x==54 && y==6 || x==52 && y==12 || x==51 && y==13 || x==54 && y==9 || x==54 && y==8 )
goto gameover;
if (x==41 && y==5)
{
d=*k;
}
if (x==35 && y==13)
{
s=*k;
}
if (x==39 && y==8)
{
g=*k;
}
if (x==54 && y==14)
{
c=*k;
}
Sleep(70);
}
*score=d+s+g+c;
if (*score==4)
{
level1done();
cout<<endl<<" ";
system ("pause");
b=='p';
goto end;
}
if (*score==12)
{
level2done();
cout<<endl<<" ";
system ("pause");
b=='p';
goto end;
}
if (*score==20)
{
level3done();
cout<<endl<<" ";
system ("pause");
b=='p';
goto end;
}
if (*score==28)
{
level4done();
cout<<endl<<" ";
system ("pause");
b=='p';
goto end;
}
}
end:;
}
void loading();
//////////////////////////////////////////////////////
///////////////////////////////////////////////////// INT MAIN
////////////////////////////////////////////////////
int main()
{
int sentinel;
int score=0;
int k=1;
char v;
fullscreen();
Sleep(1500);
loading();
system ("cls");
for (int loop=0;loop>-1;)
{
system ("cls");
intro();
cout<<con::fg_green<<"\n\n\n\n\n\n\n\n ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»\n"
<<" Ί1. STARTO LOJEN Ί\n"
<<" ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ\n";
cout<<con::fg_yellow<<"\n\n\n\n ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»\n"
<<" Ί2. INSTRUKCIONE Ί\n"
<<" ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ\n";
cout<<con::fg_red<<"\n\n\n\n ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»\n"
<<" Ί3. EXIT Ί\n"
<<" ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ\n"<<con::fg_white;
cin>>sentinel;
if (sentinel==3)
goto exit;
if (sentinel==2)
////////////////////
cout<<"INSTRUCTIONS";
system("pause");
if (sentinel==1)
{
score=0;
k=1;
system ("cls");
v='1';
graphic();
level1();
move(&score, &k, &v);
system ("cls");
if (score==4)
{
v='2';
k=3;
graphic();
level2();
move(&score, &k, &v);
}
if (score==12)
{
system ("cls");
v='3';
k=5;
graphic();
level3();
move(&score, &k, &v);
}
if (score==20)
{
system ("cls");
v='4';
k=7;
graphic();
level4();
move(&score, &k, &v);
}
}
else
cout<<"WRONG KEY";
Sleep(100);
}
exit:
cout<<score;
system ("pause");
return 0;
}
void loading()
{
gotoxy(0,20);
cout<<" LOADING \n";
cout<<" ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»\n";
cout<<" Ί";
cout<<" Ί\n";
cout<<" ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ\n";
int m=2;
for (int x=17; x<66; x++)
{
gotoxy(x,22); // permes gotoxy eshte mundesuar shkruarja ne katror
cout<<con::fg_yellow<<"ώ"<<con::fg_gray;
m+=2;
gotoxy(39,22);
cout<<con::fg_white<<m<<"%";
Sleep (20);
}
}
As u can see its not finished yet, i want to put up more levels. Thanx dwks.
You're trying to get that code to hide the cursor? Just stick adrianxw's code near the beginning of main().
BTW, the preprocessor automatically concatenated strings together:
->Code:<<" LL EEEEEEE VV VV EEEEEEE LL 1 \n"
<<" LL EE VV VV EE LL 111 \n"
<<" LL EEEEE VV VV EEEEE LL 11 \n"
<<" LL EE VV VV EE LL 11\n"
<<" LLLLLLL EEEEEEE VVV EEEEEEE LLLLLLL 111\n"
Code:<<" LL EEEEEEE VV VV EEEEEEE LL 1 \n"
" LL EE VV VV EE LL 111 \n"
" LL EEEEE VV VV EEEEE LL 11 \n"
" LL EE VV VV EE LL 11\n"
" LLLLLLL EEEEEEE VVV EEEEEEE LLLLLLL 111\n"
gotoxy() is declared in <conio.h> in Dev-C++.Code:void gotoxy(int x, int y) // ky funksion sherben per me shkru ne kordinaten e caktume
And try to get out of the habit of using goto.
I would suggest storing your levels in a file. Then when you change them you don't have to compile your program. It would also mean that other people would be able to create levels. And it would also tidy up your code a bit. :)
There are better ways of doing this. :)Code:if (x==45 && y==8 || x==39 && y==10 || x==52 && y==7 || x==43 && y==14 || x==45 && y==8 || x==19 && y==11 || x==21 && y==8 || x==41 && y==8 || x==45 && y==14 || x==32 && y==13 || x==35 && y==4 || x==35 && y==5 || x==35 && y==6 || x==35 && y==7 || x==35 && y==8 || x==35 && y==9 || x==36 && y==9 || x==37 && y==9 || x==38 && y==9 || x==35 && y==10 || x==35 && y==11 || x==35 && y==12 || x==35 && y==14 || x==35 && y==15 || x==35 && y==16 || x==35 && y==17|| x==35 && y==18 || x==35 && y==19 || x==54 && y==6 || x==52 && y==12 || x==51 && y==13 || x==54 && y==9 || x==54 && y==8 )
goto gameover;
I know that there are much shorter ways, but for the moment i learnt Functions, Pointers & Arrays. So i came up to the idea that i can make something only with these. So i dont know how to do that with files, and niether do i know how to make it easier and shorter. But i like chalanges. So this cursor thing is killing me. I did as you said it doesnt work. If ur bored with me feel free to say NO TIME PAL. If you want i can send you the library console.h that maybe u dont have try to compile it and you will see the results.
I don't see any code in there that even tries to hide the cursor. As I said, add adrianxw's code to the beginning of main.
I did. I just sent you the one without it so u can judge where to put it. In the Int Main() ive put it in the very begining. And the result Remains the SAME.
And my code works?
Wait! I know! Maybe your other functions like gotoxy and fullscreen set the cursor back again.Code:#include <windows.h>
#include <iostream>
int main(void) {
HANDLE hOut;
CONSOLE_CURSOR_INFO ConCurInf;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
ConCurInf.dwSize = 10;
ConCurInf.bVisible = FALSE;
SetConsoleCursorInfo(hOut, &ConCurInf);
std::cout << "The cursor should be gone.\n";
std::cin.get();
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
ConCurInf.dwSize = 10;
ConCurInf.bVisible = TRUE;
SetConsoleCursorInfo(hOut, &ConCurInf);
return 0;
}
Try putting the cursor hiding code after that stuff.
I tryed. Still not working. Its interesting, when i make it TRUE and enlarge it it works. It only doest want to dissapear.
That's odd. And my programs works?
That CODE works that u've sent me anywhere. Just not in this game im making.
Well then it might be your other functions. I don't know.
dwks thanx man very very much, although it doesnt work. It works on the other codes. Thanx once more for wasting your time with my problems. Im learing intesivly so i hope one day i can contribute to this forum with answers like you.