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quake I modification
hi all,
I am newbie to game programming, I decided to start with Quake 1 as my first engine, I would like some help with simple modifications in that game that opens the road for me, can anyone help me in that, or does anyone know how do I start by compiling that code together and what is the best part that I can start to put my changes in?
thanks
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I suppose the biggest question is, how familiar with c++/c are you? There are numerous tutorials online (unfortunately no links.. but google is great for the search) which show basic ways to change the code. A lot of the work is already done for you, just check out some tutorials online. Hope this helps.
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;) Iam familiar with C++. I searched the internet for some tutorials but I was not able to find a helpful site, that was my concern, I want an organized way of changing the code. any help will be appreciated.
thanks for replying man.
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You may want to start with Wolfenstein 3D if you own that game, the community for modding that game is very good.
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You could just create your own Wolf3D and then add voxel height walls to create your own quake type engine. There is also an article about creating non-orthogonal walls over at www.gamedev.net.
But for Wolf3D all you need to know about is raycasting.
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I googled for approximately one minute in between looking at porn, brushing my teeth, eating a sandwich, and yelling at my mom, and I found this:
http://www.sowbug.org/qdev.html
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:) :) :) thanks man you are great, I like the way you search for things, greaaaaaaaaaaaaaaaaaaaaat LOL
;)
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Quote:
thanks man you are great
You are a beautiful human being.
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Half-life 1 and 2 are great games with lots of mods surely you could find a site to help modify them if you have them.