Dynamic Structure Array Help
I need to dynamically create this structure array, at the beginning of my program and when the window is updated.
I am using GLUT (OpenGL) to create a gradient fill image and draw it's pixels on the screen, and I need the image to update itself when the window is resized.
Does anyone know how to get it working with malloc to dynamically create the array? Thanks in advance.
Code:
/* my image structure */
typedef struct tagColour{
float r; /* red */
float g; /* green */
float b; /* blue */
} PIXEL_COLOUR;
PIXEL_COLOUR pixel_image[PIXEL_WIDTH][PIXEL_HEIGHT];