Can anyone reconmend any good game programming books using Microsoft Visual C++?
Cheers
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Can anyone reconmend any good game programming books using Microsoft Visual C++?
Cheers
OpenGL Game Programming
by kevin hawkins and dave astle
very good book, i own it
also check the sticky at the top of this forum
Depends on the type of games you want to program, but a very good book is "Data Structures for Game Programmers" by Ron Penton. It wont teach you to much about how to do graphics or any particular type of game, but it goes into all of those useful data structures like linked lists, trees, graphs, hash tables etc and explains their applications, strengths and weaknesses within games.
Very interesting reading.
But i think the above book should be purchased only after reading introductory game programming books like Tricks.
Yeah. Good call. While it is an excellent book, it is probably more relevant to someone who has written a game already and is looking for a way to expand or optimise it in some way.Quote:
But i think the above book should be purchased only after reading introductory game programming books like Tricks.
if your a totally new to programming you should try Game programming All In One by Bruno Miguel something
its basicly a crash course in c++ and direct x.
for 2d gaves only.... but shows you the bases of what you need to start learning 3d programming.
also recommend 3D Terrain programming by Trent Polack, once your ready for 3d.
both these come from the Game Development Series and are very good reads.
http://www.gamedev.net/ - my fav place in the world!!!
Most game programming books wont pile tons of code on you, instead they'll get your mind into the "way of the game programmer". Just to let you know :rolleyes: .Quote:
Originally posted by Andrewtc
Can anyone reconmend any good game programming books using Microsoft Visual C++?
Cheers
I used the book "Trick's Of The Windows Game Programming Guru's" by Andre Lamoth. It uses DirectX 7, but is perfect for learning. I didn't know anything about programming games, although I had experience with C for about six months, and that's it. From just using that book, plus a few tutorials on the net, I now have a 2D RPG engine, and am well on my way to finishing it. I can't say enough about this book. It's easy to understand, and doesn't expect you to know too much. If you can afford the $70.00 or so the book costs (canadian funds) then buy it. Im sure you won't be disapointed.