im serious!
thanx 4 the time, CwannaB
Printable View
im serious!
thanx 4 the time, CwannaB
lots of languages are used to develop games, including C++, I'M SERIOUS!!
Alot, But mostly it's C,C++ or Assembly.
truly from the heart... thanx to all those that have replied.
lol :)
Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
Railroad Tycoon comes pretty dam close. Something like 98% assembly!Quote:
Originally posted by Josh Kasten
Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
dont forget openGL!Quote:
Originally posted by Josh Kasten
Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
This guy has been working on a full ASM game for quite a while...Quote:
Originally posted by Josh Kasten
Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
Perfect example of someone with too much time on their hands ;). The best I can do with ASM is write text on a DOS screen:p. Is it really worth doing all in ASM? How much faster can it really get? It says it does not use hardware acceleration. Would C++ with hardware acceleration run at same speed or higher?
speaking of someone wiht to much time on there hands :p :p :pQuote:
Originally posted by frenchfry164
Perfect example of someone with too much time on their hands ;). The best I can do with ASM is write text on a DOS screen:p. Is it really worth doing all in ASM? How much faster can it really get? It says it does not use hardware acceleration. Would C++ with hardware acceleration run at same speed or higher?
That's what I'm saying! The most I've ever done in ASM was basic adding, etc. just to learn a little. It takes long enough to write a semi-good game in C++ much less ASM.Quote:
Originally posted by frenchfry164
Perfect example of someone with too much time on their hands ;). The best I can do with ASM is write text on a DOS screen:p. Is it really worth doing all in ASM? How much faster can it really get?
Plus with today's optimized compilers I don't think that I could code anything in ASM that would be remarkably faster than the compiler would from my C++. Of course, it goes without saying that I have so little experience with ASM that it's pitiful.... :)
**edit** Of course, I'm not saying that no one could do it. Just that I know I couldn't. :D
That guy chose ASM as his language of choice....probably been doing it all his life.....I see him on a site I visit occasionally......he's pretty damn good (graphics, OS programming, low level windows stuff)
Don't forget that color gameboy , regular gameboy, nintendo ( 8-bit ) , super nintendo ( 16-bit ) games were all written in assembly.
Quote:
Originally posted by MrWizard
Don't forget that color gameboy , regular gameboy, nintendo ( 8-bit ) , super nintendo ( 16-bit ) games were all written in assembly.
ah thouse were the days :)
Yeppers! I once looked around at SNES progging, and I just said "forget it" because it was all ASM. /me hugs his computer
lol SNES progging lets bring back thoose good aol days :)