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Universal Engine
I'm wondering for a while, How come there can't be an Universal
Engine that can do just about everything you want (sound,3D,2D,
input), I know that they're alot of engine out there that contain
these elements but how come developers keep creating new
engines? I can imagine one creating a new engine to implent
the latest on graphics and sound but i also see alot engines
popping that aren't really better then existing ones? The second
reason i can think of is you'll have to pay money to use an
engine.
Your thoughts on this subject please.
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Speed.
Having an engine that could do *anything* would be incredibly slow...
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Oke, But what's the difference between for example the UT2003
Engine and the Quake3 Engine? Why create a new one? I'm
convinced the Quake3 Engine can do everything the UT2003
Engine can, And the Quake3 Engine is the fastest running
engine i know.
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they're completely different companies developing independently, that's how they're different. The reason for 'making a new engine' is they each want to develop the superior gaming engine, otherwise one would have to pay the other to use the already developed engine.
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That's redicilous, Most Engines are nothing compared to for
example the Quake3 engine, How superior is that? Is it
soully for competition?
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The Q3 Engine is old and made for first-person shooters.
Warcraft 3, for example, wouldn't work using the Q3 engine.
I think it'd be dull to play games if everyone used the same engine. The games would look too similar. I think the Ut2003 graphics looks alot better than Q3 (which is logical, since Q3 is very old).
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u can lease the quake game engine from idsoftware for r u ready:
$300000.00
unreal:
$220000.00
unreal is 1/3 slower than quake3. on any system.