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VGA in c++
im sure everyone is familiar with the old mode 13 graphics (320*200*256). i have all that stuff working in turbo c 2.01, but when i tried moving it to ms visual c++, i didn't work.
the errors which occurred were basically because the include files were not the same between c and c++.
does anyone know which files to #include and what functions to call for graphics in c++?
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Use a graphics library... or go straight to the hardware with using inline assembly...
You can include assembly code in C++ source by using the asm {} or __asm {} tags.