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I wanna see a 2d RPG
Isn't anyone making one? I'm sure someone is. Give me some screen shots and info. It is what I plan on making someday! =)
I like this board by the way, you all seem like a decent bunch of creative c/c++ programmers :P
http://www.sunchasers.com/bluecastle/
That is my programming team. We used to do all QuickBasic and are making some pretty sweet games in my opinion, but now John and I have moved to c++ and are testing our abilities at converting our projects. Of course it involves a lot of learning, but 's cool with me.
Say hi on the forum if you'd like, but if you are not interesting in going there, here are some pics of my personal RPG that has been put on hold for a while...
http://www.sunchasers.com/bluecastle...at2_battle.gif
http://www.sunchasers.com/bluecastle...eechbeetle.gif
http://www.sunchasers.com/bluecastle...2_anitiles.gif
http://www.sunchasers.com/bluecastle...ts/at2_inn.gif
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I'm working on a 2d rpg. But its for the Game Boy Advance. And me and my development team would prefer not to put out any screen shots at this point in time. If you are really interested in our project just email me every once in a while. I looked at the pics you posted. Not bad. Good luck on your project.
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Check out this page:
http://www.allegro.cc/depot/category...f729a518efbf10
On that list be sure to check out Fenix Blade, it is awsome.
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not bad at all.
I'm working on a 2D tile based RPG (Sebastani and Salem hate me for it :p) It is a console style one. I'm working on animation and scrolling right now. The tiles are 40x40 Pixels, and the maps max size is 50x50 tiles. I got the lighting effects 25% done, right now it is very basic, each tile has a boolean value determining if the tile is lit or not. If it is lit, the palette shifts on the tile to make it brighter. I'm going to make it more realistic, to where lighting isn't limited to a by tile basis, but onto a pixel basis. Plus the closer you are to a lamp, candle, torch, etc. the brighter the screen gets as well (except the dark areas that aren't supposed to be lit).
I got three tiles drawn up in like 20 minutes in Photoshop, and they look pretty nice. The best tiles I've ever drawn. I got a grass tile, a wall tile, and a stone floor tile. Basically just there to test the scrolling and lighting work while I'm working on it. The animation I just started on. It's going to max out at 4 frames a tile, but thats just for simplicity's sake. I want to later expand this to 8 frames per tile. After I get animation done, I'm going to start doing the day/night system, then I'm going to do weather effects. But b4 I do anymore I need to get the scrolling done. I'm doing a basic system, a camerax and cameray variable indicates the top-left pixel of the screen, it find the closest fully seen tile then draws all the fully seen tiles. Then it does an equation I wrote to find out how many pixels of the partially drawn tiles need to be drawn.
I'm doing all this by myself, since all my team except me is on vacation. Actually, I haven't told them about this yet :p. It'll be a shock when they come back to see I tossed the vertical shooter and started to make my fourth RPG (the first one was text-based, the rest are tile based. The second one never got finished though, because it was very poorly coded and ended up being a tile demo).
sorry for the long post :D
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I hope when you say the map size is 50x50 (of 40x40 tiles) you mean the whole map, not what is on the screen, because that would mean a resolution of 2,000x2,000 :D
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lol
you would either have to have a HUGE monitor or the game would have to be played with a microscope :D
the whole map is 50 by 50. Since the game runs in 800x600, there are 20x15 fully-viewed tiles on-screen at a time.
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Did you check out that Fenix Blade game on that page? It shows screenshots of it, you don't have to download it. It is the best looking 2d RPG I have seen on a computer. The demo has 4 hours of gameplay.
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im coding a 2d rpg engine.... but i dont think ill work on an rpg with a story and all. requires too much effort and an artist.
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ya, I downloaded that a LONG time ago. It's a great console style computer RPG. I am at that place where the girl sneaks out and gets into the cave. But I haven't played it in a LONG time.
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>>I'm working on a 2d rpg. But its for the Game Boy Advance
Did you buy a liscence? i heard they are pretty expensive.
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that's because that's the way console makers make money. The console itself lets them break even pretty much, but the real profit comes from the licenses and the game sales.
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Actually Nintendo is pretty cool about liscensing for the GBA. And right now we are an independant development group. We are not even aiming for a liscense until we finish up this project. Besides the bulk of the liscensing procedure is handled by the publisher.
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hehe...
I'm making one. I'm sure you already know that xchaser, since I'm on the bluecastle team :D. I'm working on the group project's rpg engine myself, which is the first project I've worked on in c++. I'm using allegro and dev c++ beta 5 and I already have the scrolling engine part done already.
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How are you doing your scrolling?
Mine uses a big 1800x1800 pixel map bitmap (the "system bitmap" type, takes up less RAM because it transfers some of it to the VRAM). When you load a map it draws the entire map to this "map buffer" as I call it. Then every 6 frames it redraws the map seen on-screen. This adds like 3 or 4 FPS, because it doesn't have to redraw. And it adds like 5 more FPS, since it only redraws the stuff that needs to be re-drawn. It may sound like it would make it skippy and stuff, but actually it don't, unless you are going only 6FPS to start out with! I usually get around 19 FPS using Normal Detail mode (I got a setup program I made in Win32 API that you set the detail level, what renderer you use, and the goriness of the game), on high detail I get 11 FPS. I got a crappy 4MB off-brand video card, so I bet on a GeForce system it would get over 30 FPS.
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you got some nice graphics, how far are you into finishing that? it looks good
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Those are some really nice looking graphics, chaser. Good job.
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FF, that is considered a very poor way to do side scrolling. You shouldn't store a bitmap of 1800x1800 in memory at any time. This may be a simple way to do it, but by no means is it efficient. What you should do is load information (not the actual bitmap) into an array. Then when you side scroll you would take the needed information from the array and display it as a bitmap to the screen. This saves so much memory and space, not to mention that it is much more time efficient. :)
Sorry, if I misunderstood what you are trying to say. And if you'd like further information go ask some of the people down at allegro.cc because I'm only relaying a lof of information I've read from people down there that are very experienced.:)
Btw, the reason you are getting such a low FPS is because of your method. The method I use gives me over 30+ FPS, and I too am using a 4mb video card.
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Fenix Blade would be cool if the characters weren't so... meh.
He uses too much language and what seems like inside material. It ends up making the characters seem lifeless. It's got an amazing engine and spectacular graphics, though.
I was making a simple 2D RPG but I stopped and decided to learn more programming first. When I stopped all I had done was a basic map engine, no orig. gfx or anything. Here's a screen:
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Yeah, he does put too much into the characters, but the engine and graphics are nice.
[edit]How the characters are so emotional reminds me of Final Fantasy VIII, BTW I did not like that on....[/edit]
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Hey all
Alvarian Tales Book II isn't going to be finished terribly soon since I'm big into two other hobbies right now - programming in C++ and mixing music. ATII is made in QuickBasic and is experiencing some problems because of the limited language/compiler/etc.
I really hope to someday release the game in C++, but that seems like a dream right now. I tend to make my dreams come true sometimes, but only time will tell! :D
Thanks for your interest everyone.
For those who are wondering, Alvarian Tales Book I is a novel sort of story, not an interactive game yet. In essence the storyline for Book I is done but a game was never made. ATII is Alvarian Tales Book II, which is a very progresses RPG experiencing various problems like I mentioned. Someday (another dream) I may write the game for book I.
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I'm creating one on my TI-83+, lol. It takes forever to draw circles and crap for the levels, and i've only got 3 screens/levels done so far. The character is a simple square, but other people aren't, and I stored some pics of what the character really looks like, that way I can mend other pictures of bosses, other characters, etc., onto that screen, and make them talk there. I've got the battle engine done, but lack all of the magic spells so far. It's a wait system, and due to a lack of variables, i've only been able to implement 2 characters to fight at a time (there's only a variable for each letter in the alphabet...WTF?!). I've got a good idea on what the story will be about, and have already been inputting text.
Sorry, but i'm not creative enough to think of a good name yet...
It's kinda hard to complete a project solo...
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you misunderstood me on that. The whole map isn't stored in a 1800x1800 pixel bitmap. Only the on-screen stuff is stored, and when a tile is viewed on screen, it gets stored. The bitmap the map is stored on is 880x680, that way the partially shown tiles can be stored securely.
And dude, you have never seen my computer. I get the lowest framerates on EVERYTHING. If you remember my shooter demo I made a while back, I was only getting 10 FPS, where other people with slower computers got 30. On a game I play called Era Online, I get 10 FPS, where people with crappier computers than mine get 35 FPS. This dude with a TNT2 card and a 355MHz PIII got 22 FPS, and I got a 4MB card with 500MHz! The main reason is I got a crappy on-board SiS card with their own crappy chipset. Most games won't even work right in hardware accellerated mode, and the one that do work in hardware acceleration get lower FPS than when I use software. If I use hardware on this game I get 8FPS! When I choose software I get 19.