Quote:
Originally posted by MrWizard
Well in DirectX (don't know about OpenGL) you have Index buffers and Vertex buffers you can write to. Hard coding would just be ridiculously tedious and probably wouldn't save you any speed. You can load models into the same vertex buffers without sacrificing much speed probably. Also, I don't think you would want to hard-code all the vertices for something like "Quake 3" would you?
lol, but then again, i wouldnt want to write something like quake 3 by myself to though