I was wondering if it is possible to hook a C++ game up to the internet to allow multiple users to paly at once. Is their a semi-easy way to do this?
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I was wondering if it is possible to hook a C++ game up to the internet to allow multiple users to paly at once. Is their a semi-easy way to do this?
well how do you any games go online?
yep, you could try and use DirectPlay, :)
Well, I supposed you could get a book and learn how to write for TCP/IP yourself. Or purchase a library, or perhaps download a free one.
hmmmmmm. I never thought about that... What about using telnet?
winsock
Yes it is possible, in fact you can do and only have to add about 60 lines of code to your source. But, alas, I don't know what you are doing and won't be specific. Look up some winsock tutorials.
hm...... i cant find any winsock tutorials be to be more specific i am trying to make a text based mud. I know, I know, dowload a rom, but i want to be like the duki and make it myself for the learning experience...
I agree with this. In addition when you think about it, your web browser was written in C++, the real question is whether or not the interent is possible without C++.Quote:
Originally posted by Sayeh
Well, I supposed you could get a book and learn how to write for TCP/IP yourself. Or purchase a library, or perhaps download a free one.