i cant see how its possible but would like to make sure
i am using an xml parser to set up a game scene
but need to be able to do
engine->createModel<CmodelBasic>()
engine->createModel<CmodelEnemy>()
the only way i can see how to do this is with a massive if else statement's
if (paserString == "CmodelBasic" )
engine->createModel<CmodelBasic>();
is there a better cleaner way to do this