Originally Posted by
phantomotap
If you've used OpenGL, you've used OpenAL. The interface is that similar. There are even "10 Minute Tutorials" targeted at loading the sound data from raw PCM data, WAV format files, and OGG files. You literally shouldn't need more than a few minutes of study to understand how listeners work if you are already used to OpenGL.
Well, I've never done anything truly fancy with it, but just adding some ambient sounds, directional sources, and some relative effects should be trivial for you.