Should this work?
Code:/* .h */
class cPlayer //declaration
{
public:
float x, y, z;
cPlayer(); //constructor
};
cPlayer::cPlayer(); //construct
void do_something(cPlayer);
/* .cpp */
cPlayer player; //instance
player.x=10; //assignment
main()
{
do_something(player) //pass
}
/* other.cpp - includes same .h */
void do_something(cPlayer &player)
{
player->y=20; //use by reference
}