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Windows 2000 Skeleton
i still getting error msgs while a try to open this app:
#include <windows.h>
LRESULT CALLBACK WindowFunc(HWND, UINT, WPARAM, LPARAM);
char szWinName[ ] = "MyWin";
int WINAPI WinMain(HINSTANCE hThisInst, HINSTANCE hPrevInst, LPSTR lpszArgs, int nWinMode){
HWND hwnd;
MSG msg;
WNDCLASSEX wcl;
/* */ wcl.cbSize = sizeof(WNDCLASSEX);
wcl.hInstance = hThisInst;
wcl.lpszClassName = szWinName;
wcl.lpfnWndProc = WindowFunc;
wcl.style = 0;
/* */ wcl.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcl.hIconSm = NULL;
wcl.hCursor = LoadCursor(NULL, IDC_ARROW);
wcl.lpszMenuName = NULL;
wcl.cbClsExtra = 0;
wcl.cbWndExtra = 0;
/* */ wcl.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
if(!RegisterClassEx(&wcl)) return 0;
hwnd = CreateWindow(szWinName,"My Window Area",WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,CW_USEDEFA ULT,CW_USEDEFAULT,CW_USEDEFAULT,NULL,NULL,hThisIns t,NULL);
ShowWindow(hwnd, nWinMode);
UpdateWindow(hwnd);
while(GetMessage(&msg, NULL, 0, 0)){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WindowFunc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam){
switch(message){
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
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What error messages, it compiled fine for me.
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"this is not an valid win32 | winnt | win2k application" stupid message boxes
did u run it? how does it look! pretty hmm! my first Windows 2000 skeleton.
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So it compiles with no warnings or error messages, it's when you run it you get the error's?
>>this is not an valid win32
When you started the project you did choose win32 application?
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way there!
I use DM(digital Mars) C/C++ compiler i don't know where to choose win32
i'm start to feel dumb