i've been working on wrapper class for winsock functions, and i've been tracing down a lag-style issue (the program freeze-lags) and it comes from my send function. if someone could help me out and point out any issues that would really help me out.
Code://typical call would be ::perSend(crchat, 1024); //usually though, the crchat is not 1024 in length. i've tried adding an if(...)break to stop //when the delimiter was hit, but it didn't do anything. INT PEER::perSend(CHAR *databuff, INT len) { char *zbuff = databuff; while (len > 0) { iSentBytes = send(sckPeer, zbuff, 1, 0); if (iSentBytes == SOCKET_ERROR) { if ((iError = WSAGetLastError()) != WSAEWOULDBLOCK) return -1; } iTSentBytes += iSentBytes; zbuff++; len--; } return iTSentBytes; }



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