Hi folks,
I'm triying to send message form the client to the server in BCB 6.0 but when I send the message I got immediately "Error receiving" I couldn't find where is the wrong..
Any answer will appreciate..
My code look like this
--- client ---
Thanks in AdvanceCode:bool __fastcall SendBuffer(TCustomWinSocket *Socket, void *Buffer, int Length) { int Sent = 0; int Total_Sent = 0; BYTE *Buf = (LPBYTE)Buffer; while( Total_Sent < Length ) { Sent = Socket->SendBuf(&Buf[Total_Sent], Length - Total_Sent); if( Sent <= 0 ) { if( WSAGetLastError() == WSAEWOULDBLOCK ) continue; return false; } Total_Sent += Sent; } return true; } //... AnsiString text = Edit1->Text; int length = text.Length(); bool ok = SendBuffer(Form1->ClientSocket1->Socket, &length, sizeof(int)); if( ok ) ok = SendBuffer(Form1->ClientSocket1->Socket, text.c_str(), length); if( !ok ) ShowMessage("Error"); --- server --- bool __fastcall ReadBuffer(TCustomWinSocket *Socket, void *Buffer, int Length) { int Read = 0; int Total_Read = 0; BYTE *Buf = (LPBYTE)Buffer; while( Total_Read < Length ) { Read = Socket->ReceiveBuf(&Buf[Total_Read], Length - Total_Read); if( Read <= 0 ) { if( WSAGetLastError() == WSAEWOULDBLOCK ) continue; return false; } Total_Read += Read; } return true; } //... AnsiString buffer; int length = 0; bool ok = ReadBuffer(Socket, &length, sizeof(int)); if( ok ) { buffer.SetLength(length); ok = ReadBuffer(Socket, buffer.c_str(), length); } if( !ok ) ShowMessage("Error receiving");
BigSky_(*



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