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| | #1 |
| Registered User Join Date: Mar 2004
Posts: 114
| my server program auto shut down Code: #include <windows.h>
#pragma comment(lib, "wsock32.lib")
#include <winsock.h>
#include <stdio.h>
#define NETWORK_ERROR -1
#define NETWORK_OK 0
void ReportError(int, const char *);
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow) {
WORD sockVersion;
WSADATA wsaData;
int nret;
SOCKET listeningSocket;
SOCKADDR_IN serverInfo;
SOCKET theClient;
sockVersion = MAKEWORD(1, 1); // We'd like Winsock version 1.1
// We begin by initializing Winsock
WSAStartup(sockVersion, &wsaData);
// Next, create the listening socket
listeningSocket = socket(AF_INET, // Go over TCP/IP
SOCK_STREAM, // This is a stream-oriented socket
IPPROTO_TCP); // Use TCP rather than UDP
if (listeningSocket == INVALID_SOCKET) {
nret = WSAGetLastError(); // Get a more detailed error
ReportError(nret, "socket()"); // Report the error with our custom function
WSACleanup(); // Shutdown Winsock
return NETWORK_ERROR; // Return an error value
}
// Use a SOCKADDR_IN struct to fill in address information
serverInfo.sin_family = AF_INET;
serverInfo.sin_addr.s_addr = INADDR_ANY; // Since this socket is listening for connections,
// any local address will do
serverInfo.sin_port = htons(8888); // Convert integer 8888 to network-byte order
// and insert into the port field
// Bind the socket to our local server address
nret = bind(listeningSocket, (LPSOCKADDR)&serverInfo, sizeof(struct sockaddr));
if (nret == SOCKET_ERROR) {
nret = WSAGetLastError();
ReportError(nret, "bind()");
WSACleanup();
return NETWORK_ERROR;
}
// Make the socket listen
nret = listen(listeningSocket, 10); // Up to 10 connections may wait at any
// one time to be accept()'ed
if (nret == SOCKET_ERROR) {
nret = WSAGetLastError();
ReportError(nret, "listen()");
WSACleanup();
return NETWORK_ERROR;
}
// Wait for a client
while(1)
{
theClient = accept(listeningSocket,
NULL, // Address of a sockaddr structure (see explanation below)
NULL); // Address of a variable containing size of sockaddr struct
MessageBox(hInst, "CONNECTED", "This program is:", MB_OK | MB_ICONINFORMATION);
if (theClient == INVALID_SOCKET) {
nret = WSAGetLastError();
ReportError(nret, "accept()");
WSACleanup();
return NETWORK_ERROR;
}
else
{
char buffer[256]; // On the stack
// char *buffer = new char[256]; // or on the heap
MessageBox(hInst, "CONNECTED", "This program is:", MB_OK | MB_ICONINFORMATION);
nret = recv(theClient,
buffer,
256, // Complete size of buffer
0);
if (nret == SOCKET_ERROR) {// Get a specific code// Handle accordingly
return NETWORK_ERROR; }
else if (buffer == "check_network")
{
MessageBox(hInst, "checkNW", "This program is:", MB_OK | MB_ICONINFORMATION);
;}
else if (buffer == "shutdown")
{
MessageBox(hInst, "shutdown", "This program is:", MB_OK | MB_ICONINFORMATION);
;}
else if (buffer == "restart")
{
MessageBox(hInst, "restartt", "This program is:", MB_OK | MB_ICONINFORMATION);
;}
else if (buffer == "lower_volume")
{
MessageBox(hInst, "lowervol", "This program is:", MB_OK | MB_ICONINFORMATION);
;}
// listeningSocket = theClient;
}
;
}
//delete [] buffer; // Manipulate buffer, then delete if and only if
// buffer was allocated on heap
// nret contains the number of bytes received
// listeningSocket = theClient;
// Send and receive from the client, and finally,
closesocket(theClient);
closesocket(listeningSocket);
// Shutdown Winsock
WSACleanup();
return NETWORK_OK;
}
void ReportError(int errorCode, const char *whichFunc) {
char errorMsg[92]; // Declare a buffer to hold
// the generated error message
ZeroMemory(errorMsg, 92); // Automatically NULL-terminate the string
// The following line copies the phrase, whichFunc string, and integer errorCode into the buffer
sprintf(errorMsg, "Call to %s returned error %d!", (char *)whichFunc, errorCode);
MessageBox(NULL, errorMsg, "socketIndication", MB_OK);
}
here's a prototype of my code basically it's a server allowing a custom client(that i am going to create soon) to connect to it. the problem is that when a client connects, and if the client shuts down instead of properly closing socket and disconnecting, the whole server program shuts down is there anyway to prevent the server program from shutting down? I suspect it's due to the error checking codes but i cant put my finger on it copied most of the codes from johnie's winsock tutorial btw |
| hanhao is offline | |
| | #2 |
| Carnivore ('-'v) Join Date: May 2002
Posts: 2,865
| Ok, first things first: On every error checking thing AFTER you've successfully created listeningSocket, you need to closesocket() on listeningSocket if there's an error. For example: Code: if (nret == SOCKET_ERROR) {
nret = WSAGetLastError();
ReportError(nret, "bind()");
closesocket(listeningSocket);
WSACleanup();
return NETWORK_ERROR;
}
Code: if (nret == SOCKET_ERROR) {// Get a specific code// Handle accordingly
return NETWORK_ERROR; }
Here: Code: else if (buffer == "check_network") Code: {
MessageBox(hInst, "shutdown", "This program is:", MB_OK | MB_ICONINFORMATION);
;}
(...)
}
;
}
Code: // listeningSocket = theClient; Code: // Send and receive from the client, and finally, closesocket(theClient); Code: {
MessageBox(hInst, "lowervol", "This program is:", MB_OK | MB_ICONINFORMATION);
;}
}
closesocket(theClient);
; //Again, why is THIS here??
}
Just as a side note though, I hope I don't offend you or anything, but judging from your code I think you should probably get some more experience with the basics of C(++) before starting to learn Windows/Networking. If you're really determined to learn this stuff right now though, I wish you good luck and quick learning!
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| Hunter2 is offline | |
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