Ok making a cheesy game that I want to be multiplayer.
Was thinking of storing the data files on a remote computer.
Question is this: The game is currently in a dos console. I am planning on making it a windows version later one (once I get the basic gameplay how I want it). Is it worth the time/effort to to learn and get sockets or whatnot working in the console or just wait till I make it a window's version?
I would wait for the windows version. Sockets are different between DOS and windows, so you will have to do them once for windows, anyway. The question is whether you want to design for DOS when you're going to disregard all that code anyways.
>>Sockets are different between DOS and windows
But are we talking real DOS or a Windows Console? Thantos, which is it? If it's a Windows Console, the socket code is the same in that and a GUI app.
The DOS console you get with Win XP. Its not true dos but I'm not using the "compile for win32" option of dev-c++ ver 4.
As far as disregarding my cost, I'm guessing that about 85% of the code will be used with little or no modifications.