Streams And Sockets?

This is a discussion on Streams And Sockets? within the Networking/Device Communication forums, part of the General Programming Boards category; Ok, how is everybody doing sockets these days. Im still back in the stone age printf'ing into a buffer, and ...

  1. #1
    That Creepy Network Guy DeepBlackMagic's Avatar
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    Streams And Sockets?

    Ok, how is everybody doing sockets these days. Im still back in the stone age printf'ing into a buffer, and sending the buffer. Is it possible in this great new day and age to use streams to do socket io? like mystream << mysocket, or std::getline(mysocket,mystring,widen('\n'));? If anybody has a better way to do socket io using winsucks...erm... winSOCKS, im deffinetly interested in finding a better way than old sprintf(mybuff, "somestuff\r\n"); send(mysock,mybuff,strlen(mybuf),0);

    Thanks for your time.

  2. #2
    End Of Line Hammer's Avatar
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    Sounds like this should be in the networking forum... moving.
    When all else fails, read the instructions.
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  3. #3
    That Creepy Network Guy DeepBlackMagic's Avatar
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    Its more of a C++ question than a networking question, i have no problems with the networking, its the streams im curious about.

  4. #4
    Carnivore ('-'v) Hunter2's Avatar
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    Well, you could always overload the << and >> operators for your socket wrapper class (i.e. Socket ) and for the stream... dunno how much effort that would save though.
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  5. #5
    That Creepy Network Guy DeepBlackMagic's Avatar
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    =P the streams are for a seperate project. more a question of compadibility than anything else.

  6. #6
    Just because ygfperson's Avatar
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    The flashchat program I posted a week ago on this forum uses sockets like that.

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