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| Registered User Join Date: Jun 2007 Location: Usa, Pa
Posts: 39
| Linux question. I want to some day make games multi-platform for Windows, Linux & Mac, but when I switch to UBUNTU BERYL Linux can I develop a game with OpenGL under Linux & have the code work for Windows, UBUNTU BERYL Linux & Mac? How does it work, will have to just change some of code for each OS? Also, do I have to create the game for different Linux versions or doesn't that matter? Thank you, Tyler Moyer
__________________ IDE and Compiler - Microsoft® Visual C++® 2005 Express Edition Operating System - Microsoft® Windows® XP Home Edition SP2 Last edited by TylerMoyer; 11-07-2007 at 10:44 PM. |
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| | #2 |
| and the hat of Jobseeking Join Date: Aug 2001 Location: The edge of the known universe
Posts: 21,710
| You should only need to change a small bit of the startup code for each platform. The whole idea of using OpenGL on both platforms is that the bulk of the code would remain the same. The tutorials at http://nehe.gamedev.net/ show the same program written for many different platforms. Use these to guide your separation of the platform specific startup code in your development. |
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| | #3 | |
| Registered User Join Date: Jun 2007 Location: Usa, Pa
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__________________ IDE and Compiler - Microsoft® Visual C++® 2005 Express Edition Operating System - Microsoft® Windows® XP Home Edition SP2 | |
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