Hey, I am getting into OpenGL with C++ & wanting to build a small game for UBUNTU BERYL linux. Now, can I build the game under the Windows OS & still make it work with Linux as a cross-platform game or do I have to develop it under the UBUNTU BERYL Linux OS?
I want to some day make games multi-platform for Windows, Linux & Mac, but when I switch to UBUNTU BERYL Linux can I develop a game with OpenGL under Linux & have the code work for Windows, UBUNTU BERYL Linux & Mac? How does it work, will have to just change some of code for each OS? Also, do I have to create the game for different Linux versions or doesn't that matter?
You should only need to change a small bit of the startup code for each platform. The whole idea of using OpenGL on both platforms is that the bulk of the code would remain the same.
The tutorials at http://nehe.gamedev.net/ show the same program written for many different platforms. Use these to guide your separation of the platform specific startup code in your development.
Thank you so much!
Originally Posted by Salem