Linux OpenGL Books
I have been looking at getting into OGL programming but I have been having some trouble trying to find some books based on linux. Almost every book and or tutorial I have found uses a win32 model, or branches into directx, from looking around I have found out that many of the problems/differences can usually be easily overcome, that is if you know OGL, but I have no prior OGL experience. I do although have some C++ experience.
Does anyone know of an OGL book or tutorial that is either OS neutral or linux based that is good for a beginner?
I would start off with the red and blue book. They are os inspecific and will teach you a lot. here is one link but there are many more. OpenGl Red Book