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| | #1 |
| Registered User Join Date: Dec 2007 Location: Plainville, Kansas
Posts: 2
| Tell me the best 1 person programmed game made??? ________________________ Code: #include <iostream>
using namespace std;
int main()
{
game;
cin.get();
}
......compiling.......
ERRORS!!!!
...........................................Damn it...........................(lol)
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| | #2 | |
| Mysterious C++ User Join Date: Oct 2007
Posts: 14,756
| Err... Cave Story?
__________________ Using: Microsoft Windows™ 7 Professional (x64), Microsoft Visual Studio™ 2008 Team System I dedicated my life to helping others. This is only a small sample of what they said: "Thanks Elysia. You're a programming master! How the hell do you know every thing?" Quoted... at least once. Quote:
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| | #3 |
| Its hard... But im here Join Date: Apr 2005 Location: England
Posts: 1,467
| Shadow of the beast was made by more or less one person in the eighties. Programmed in AMOS for the Amiga.
__________________ I'm just trying to be a better person - My Name Is Earl |
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| | #4 |
| Cat without Hat Join Date: Apr 2003
Posts: 8,492
| Not really a programming question. Moved.
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| | #5 |
| Enthusiastic Beginner Join Date: Mar 2007 Location: Érd, Hungary
Posts: 20
| Transport Tycoon was made by a single person (and an artist who did the graphics). A very sophisticated game written in pure assembly. It's one of my all-time favourites. Back in high school I could play it for many hours a day |
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| | #6 |
| Registered Abuser Join Date: Jun 2006 Location: Toronto
Posts: 575
| Anyone remember the name of the (rather impressive) 3-D game entirely handcoded in assembly by one person? p.s. Quake might qualify as the best one-person game considering John Carmack designed most of the game single-handedly.
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| | #7 | |
| Badly Drawn Boy Join Date: Aug 2001 Location: Salt Lake City, Utah
Posts: 1,201
| Quote:
at id during Quake's Development; including Michael Abrash. Alex Pajitnov did Tetris by himself. Probably the most popular game ever created. Aquaria (which just came out) only had one programmer on it.
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| | #8 |
| Supermassive black hole Join Date: Jul 2005 Location: South Wales, UK
Posts: 1,709
| Didn't Mortal Kombat have just one programmer? Plus 2 artists and a "sound guy" or something. Crap game though.
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| | #9 | |
| Badly Drawn Boy Join Date: Aug 2001 Location: Salt Lake City, Utah
Posts: 1,201
| Quote:
II was even more awesome. A billion dollar franchise right there, but I wonder if the team that came up with it saw anything other than their normal salary. The team should have come up with a crappy idea for Midway to compete with SFII and saved Mortal Kombat for themselves to exploit.
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| | #10 |
| Absent Minded Programmer Join Date: May 2005
Posts: 933
| I'd say the original ultima game was pretty sweet
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| | #11 |
| Ethernal Noob Join Date: Nov 2001
Posts: 1,891
| Some people swear by everyday shooter. |
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| | #12 | |
| Reverse Engineer Join Date: Aug 2005 Location: Estonia
Posts: 2,258
| Quote:
(reversed by 1 person btw xD)
__________________ The duck is irrelevant to my point. Last edited by maxorator; 12-10-2007 at 02:51 PM. | |
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| | #13 |
| Badly Drawn Boy Join Date: Aug 2001 Location: Salt Lake City, Utah
Posts: 1,201
| Seriously, try Aquaria http://youtube.com/watch?v=G40cXjcz-9c One programmer. One Artist. It's MAJESTIC
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