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| | #1 |
| Registered User Join Date: Sep 2007
Posts: 7
| Please tell me what Languages I should learn, and in what sequence. i.e. C, then C++, or just C++, what languages are needed to make a game engine and a 3D game? Thanks, Michael, and Raphael. |
| plutoismyhome is offline | |
| | #2 |
| Frequently Quite Prolix Join Date: Apr 2005 Location: Canada
Posts: 7,698
| Writing programs is complicated. Writing games is even more so. Writing 3D games, well . . . it takes a very long time. If you start programming now, don't except to be writing a 3D game in a few months. Except perhaps a text-based adventure game, with colour if you're lucky. ![]() Learning more than one language is probably unnecessary, and there's certainly no real basis to learning C before C++. You have to un-learn a bunch of stuff if you do. On the other hand, just learning C for the sake of C could be an option. If all you want to do is to create 3D programs then perhaps programming in C or C++ is not a good idea. It's definitely worth it, in my opinion, but you're just not going to create 3D programs immediately. Moderators: Perhaps this is in the wrong forum.
__________________ dwk Seek and ye shall find. quaere et invenies. "Simplicity does not precede complexity, but follows it." -- Alan Perlis "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra "The only real mistake is the one from which we learn nothing." -- John Powell Other boards: DaniWeb, TPS Unofficial Wiki FAQ: cpwiki.sf.net My website: http://dwks.theprogrammingsite.com/ Projects: codeform, xuni, atlantis, nort, etc. |
| dwks is offline | |
| | #3 |
| Code Goddess Join Date: Sep 2001
Posts: 9,664
| >but I am not your average person anyway You sure seem like one of the countless boobs we see around here with zero programming experience, a "strong will", and the desire to make the next commercial 3D blockbuster game singlehandedly. >Please tell me what Languages I should learn, and in what sequence. I'd say C, C++, and assembly as the base three. But knowing a language or two doesn't mean you can suddenly write a 3D game.
__________________ My best code is written with the delete key. |
| Prelude is offline | |
| | #4 |
| Registered User Join Date: Sep 2007
Posts: 7
| A note to the moderators: WE asked for help not criticism. And I say we becuase it is not one, but me and my brother, so "you sure seem like one of the countless boobs we see around here with zero programming experience, a "strong will", and the desire to make the next commercial 3D blockbuster game singlehandedly." Is and inappropriate statement. Thank you, however, for those few words of advice that was helpful. We know this may take years, and not months certainly, but we do not expect instant gratification, our line of work (concert pianists) teaches us of the time required to learn. What did you (DWKS) mean by, "If all you want to do is to create 3D programs then perhaps programming in C or C++ is not a good idea. It's definitely worth it, in my opinion, but you're just not going to create 3D programs immediately." how else do you create 3D games if not by programming?? we are quite confused, as we have understood, the game engine and AI etc. is written using C++ generally, and something like 3ds Max or Maya is used for graphics. This was from reading online, but if we are misinformed please do tell us what is needed in the way of programming languages, and 3D programs. |
| plutoismyhome is offline | |
| | #5 | ||
| Frequently Quite Prolix Join Date: Apr 2005 Location: Canada
Posts: 7,698
| Quote:
![]() Quote:
If you just want to learn something new, by all means learn to program. If you want to learn how to program specifically to create 3D games, you may be out of luck.
__________________ dwk Seek and ye shall find. quaere et invenies. "Simplicity does not precede complexity, but follows it." -- Alan Perlis "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra "The only real mistake is the one from which we learn nothing." -- John Powell Other boards: DaniWeb, TPS Unofficial Wiki FAQ: cpwiki.sf.net My website: http://dwks.theprogrammingsite.com/ Projects: codeform, xuni, atlantis, nort, etc. | ||
| dwks is offline | |
| | #6 |
| Cat without Hat Join Date: Apr 2003
Posts: 8,492
| 1) To notify the moderators of something offending, use the little warning triangle in the bar to the left of posts. 2) But don't bother when it's a moderator making the comment in the first place. Look, we're not a cuddly bunch of people; we treat people with respect when they've earned respect, with disdain when they've earned disdain, and with sarcastic comments when they make statements like, "I am not your average person". Either deal with it, or go somewhere else. We don't have time to mollycoddle people who are easily offended. 3) You may think you're special. To us, you're just one more person who comes along with no programming knowledge and asks the same, boring question without searching the board first. 4) We are the guys answering. You get the answers we decide to give you. If we decide you need help, you get help. If we decide you need a reality check concerning your goals, you get that. And if we decide you need criticism concerning your attitude, you can be sure that you'll get that, too. I mean it, search the board before you ask questions. Look what I've found on the first results page searching for "language" in this forum: Need Preference: Best Programming Language Help to write a simple game starting making games like warcraft 3
__________________ All the buzzt! CornedBee"There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code." - Flon's Law |
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| | #7 |
| Kernel hacker Join Date: Jul 2007 Location: Farncombe, Surrey, England
Posts: 15,686
| There are several books on the subject of "3D Game Programming" and the like. I can't recommend one, because I'm not a games programmer as such. I do understand (and have worked with) some of the 3D graphics primitives used by 3D games, but I'm very far from an expert. I would say that you can write basic 3D applications (be that games or other types of applications) in just about any language modern computer language (and old ones too - Fortran would probably be a bit better than Cobol). C is a good base for understanding C++, but some people argue that if you know too much C, you can't write good C++. I would say, learn C, then C++. But the point dwks was making is that you DON'T have to use either C or C++ for your game, you could use a language that requires less knowledge of "what happens under the hood", like Java, Visual Basic or perhaps Flash. And start with a 2D game, as 2D can be difficult enough for a starter project. A proper 3D game at the level of Quake or such is the total effort of dozens of people for a year or two. Not something you cobble together in your spare time in a few weeks. -- Mats
__________________ Compilers can produce warnings - make the compiler programmers happy: Use them! Please don't PM me for help - and no, I don't do help over instant messengers. |
| matsp is offline | |
| | #9 |
| Registered User Join Date: Sep 2007
Posts: 9
| I started with DarkBasic Pro its really easy to use and within a week you could have a base for a FPS! |
| DBProgrammer is offline | |
| | #10 | |
| Registered User Join Date: Dec 2002
Posts: 546
| Quote:
Personally I'd recommend trying Visual C# and either Managed DirectX or Microsoft XNA. | |
| Frobozz is offline | |
| | #11 |
| ∞ Join Date: May 2005
Posts: 970
| Get used to programmers being as$holes.
__________________ argus triad mingus |
| BobMcGee123 is offline | |
| | #12 |
| Code Goddess Join Date: Sep 2001
Posts: 9,664
| >Get used to programmers being as$holes. I sense bitterness.
__________________ My best code is written with the delete key. |
| Prelude is offline | |
| | #13 | ||
| Dr Dipshi++ Join Date: Oct 2006 Location: On me hyperplane
Posts: 1,221
| Quote:
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| mike_g is offline | |
| | #14 |
| Kernel hacker Join Date: Jul 2007 Location: Farncombe, Surrey, England
Posts: 15,686
| If there was such a thing as a IndyCar or Formula 1 designers forum, would you expect one of the members there to tell you exactly how to go about designing a racing car, if you in the previous statement roughly said "I have no experience in automotive engineering"? Probably not. Software design is an engineering (and to some extent art) form, and it's not something you can just give over to someone else in a few short sentences. It takes learning and experience to become a software engineer - strong will and interest will of course help. -- Mats
__________________ Compilers can produce warnings - make the compiler programmers happy: Use them! Please don't PM me for help - and no, I don't do help over instant messengers. |
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| | #15 | |
| Registered User Join Date: Dec 2002
Posts: 546
| Quote:
However I still blame Blitz3D. Most of the games made for it are actually CPU limited rather than GPU limited. Last edited by Frobozz; 09-28-2007 at 06:38 AM. | |
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