In case you didn't notice this before, it might be worth saving in your bookmarks for this year:
Code & Conquer
In case you didn't notice this before, it might be worth saving in your bookmarks for this year:
Code & Conquer
Originally Posted by brewbuck:
Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.
Meh, Core War waz ere first.
Looks exciting, Mario. I'm imagining it's just basically programming AI for war units against other players. In that case, it's like half coding, half war strategy. We shall see how this goes.
O_oMeh, Core War waz ere first.
The "Code & Conquer" "FAQ" lists support for Python and JavaScript from the start.
I don't know about you, but I consider that a far better start than assembler.
Soma
“Salem Was Wrong!” -- Pedant Necromancer
“Four isn't random!” -- Gibbering Mouther
I would enter but I am awful at game AI. Actually awful is too nice of a word. There are a few books about game AI in my library but I'm still terrible.
I feel it's a bunch of it-then's though. That's kind of how we think anyway. We have an idea of the overall goal and we need conflict resolution. If this happens to you, do this. And chess AI was only so powerful because it could run simulations of all possible moves in the future, right? That might be one thing to consider too.
Sure. It can be a bunch of if-else statements. But if you will code your bots that way, I can guarantee you are going to lose.
Originally Posted by brewbuck:
Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.
@MutantJohn:
I'm pretty sure Deep Blue didn't beat Kasparov with just a bunch of if-else statements. Read up on Deep Blue, it rarely (never?) looked more than 20 moves (40 plies) ahead, but it considered all/nearly all possible combinations (initially, then it probably pruned some branches). Take a look at minimax trees for a common chess AI strategy.