I've been doing the things out of books for years. I found that I have huge issues thinking of ideas to program and when I do I have even more trouble breaking it down through the steps of idea, pseudo-code, actual code (and whatever steps are in between each). I wanted to program video games and went to college thinking it would teach me what I was lacking in to become better at programming. It didn't. I now have a degree in game and simulation programming and still feel like I'm no where near being a game programmer. Console apps are fine for me (currently coding an address book just for the heck of it). It drives me nuts because I know the language pretty good from all the reading, but can't figure how to overcome my issue of designing it from thought/idea to final design. I'm fairly certain if I had that in place I'd be good to go. Is there anything I can do to help with this? All I ever got at Allegro and Moosader sites were "just code" like it would just suddenly remedy itself if I spent hours fighting the same problem.
(I have this on cplusplus.com too to try and widen my advice consumption range).



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Since you'll want to take an occasional look at the internals of an engine, you should probably discount any engine that doesn't provide its source code without you paying an insane licensing fee. That takes UDK off the line-up; only n-1 game engines left to choose from. 