In which projects are you involved?

This is a discussion on In which projects are you involved? within the General Discussions forums, part of the Community Boards category; I'm curious to know if everyone is working on some other projects besides the normal work....

  1. #1
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    In which projects are you involved?

    I'm curious to know if everyone is working on some other projects besides the normal work.
    Last edited by sugarfree; 07-30-2010 at 08:02 PM. Reason: Fixed some typos and removed 'paid'.

  2. #2
    Your imaginary friend
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    1)Some people here are not paid workers(IE: students)
    2)I'm working on puting a twist to t-rpgs(RPGoT in this case)

  3. #3
    and the hat of sweating
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    I'm fixing bugs in Liquibase's code so we can use it at work. I guess that's right on the border since I'm doing it at work/for work instead of in my spare time, but it's still someone else's piece of open software that I'm working on.
    "I am probably the laziest programmer on the planet, a fact with which anyone who has ever seen my code will agree." - esbo, 11/15/2008

    "the internet is a scary place to be thats why i dont use it much." - billet, 03/17/2010

  4. #4
    (?<!re)tired Mario F.'s Avatar
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    I'm coding a PBeM game and alternating that with a PSF font editor.
    The programmerís wife tells him: ďRun to the store and pick up a loaf of bread. If they have eggs, get a dozen.Ē
    The programmer comes home with 12 loaves of bread.


    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  5. #5
    Cat without Hat CornedBee's Avatar
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    I'm involved in Clang (for the summer, this is also my actual job) and maintain a Boost library.
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

  6. #6

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    I'm a hitman!

    And when I'm not out doing that I work with modeling and simulation code for fast planing hulls. Boats!
    Last edited by BobMcGee123; 07-30-2010 at 10:47 PM.
    I'm not immature, I'm refined in the opposite direction.

  7. #7
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    Right now working on an autonomous quadrocopter (helicopter with 4 propellers) that can follow GPS waypoints and send a video feed.

  8. #8
    Super Moderator VirtualAce's Avatar
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    I'm a hitman!
    Way to go Bob! You just blew your cover.

    My projects:
    • SpaceX - my space 'tech demo' / game - getting 'gamier' by the day
    • C# world editor for SpaceX
    • The GUI and 3D for a remake of an old battle hex game (Battle Isle?)
    • Yet another remake of asteroids in the sea of about a billion


    I was working on the tile engine and editor for a remake of a 2D Zelda but the project fell through since the artists never produced, the project lead never produced or 'led', and I was the only one who seemed to know how the heck to proceed. So I'm stuck with ~50K of wasted source on my drive b/c of it.
    Last edited by VirtualAce; 07-31-2010 at 11:28 AM.

  9. #9
    Master Apprentice phantomotap's Avatar
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    I'm fixing a "NTSC-Film" "DAC" for one of those cheap terminal converters. (Those "inline" jobbies that connect between two composite video cables.)

    I've also just started working on a new project aimed at developing a tool to "automagically" horizontally and vertically reflow common document formats. (The existing tools suck and it is an almighty pain to adjust existing PDF documents to match or exceed accessibility standards.)

    I was working on the tile engine and [...] wasted source on my drive b/c of it.
    If you are going to open source it, send me a line. I'll drop it off with a friend of mine (a decent spriter) and we'll see what happens.

    Soma

  10. #10
    Super Moderator VirtualAce's Avatar
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    If you are going to open source it, send me a line. I'll drop it off with a friend of mine (a decent spriter) and we'll see what happens.
    Cool. It is older code so I'll probably need to look at it a bit before releasing it but it sounds like a good idea.

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