It's flash for the sound, no?
http://www.google.com/logos/js/pacman10-hp.3.js
The rest of the code seems to be javascript.
It's flash for the sound, no?
http://www.google.com/logos/js/pacman10-hp.3.js
The rest of the code seems to be javascript.
Originally Posted by brewbuck:
Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.
Yep, I found that out as well, after I posted. I don't get the sound though.
I just assumed it was all Flash but didn't check the right click thingy which obviously shows it is not pure Flash. Plus it loads pretty quick which should have been a dead give away it wasn't flash.
I think the game has 256 levels complete with the cutscenes, bugs, and AI from the original. Very cool.
There is a blog about it on Google where the devs talk about the whole thing. They are leaving it up for 2 days because "...it is too cool to just put up for one day..."
I guess game dev has come a long way since this was essentially created in a few days so it could only be displayed and played for 2 days. I suspect they will get requests to put this on a dedicated site so people can play it later. PAC-MAN has all the makings of a great timeless classic. As soon as people saw it they knew exactly what to do and how to play regardless of their previous exposure to the game and they probably had fun along the way. Now THAT is a great game. I must admit even after having played all the modern 3D games I found myself today trying to beat my own high scores. Very addictive.
Last edited by VirtualAce; 05-21-2010 at 07:53 PM.
Figures. They must have heard I didn't like it.
Seriously though I just wished the game didn't start playing alone. That it at forced me to click on the banner to start playing.
...
PacMan is indeed a classic. To me it nearly defines not a genre, but the whole video game field. I don't remember my score. I know it was pretty high though (like that of most people that used to frequent arcades back in the 80s). Speaking of which, there's a touching article about the death of arcades here.
Originally Posted by brewbuck:
Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.
To me, consoles are essentially the modern arcade. The modern day 'quarters' are the initial cost you pay for the game. For 50 or 60 bucks you could play a 25 cent arcade for a long time.
And notice how "I'm feeling lucky" turned into "Insert Coin" and if you click that, it becomes a two-player version (Pacman on the arrow keys vs Ms. Pacman on WASD)I think the game has 256 levels complete with the cutscenes, bugs, and AI from the original. Very cool.
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Would be interested to know if that is the original ghost AI. Having been previously addicted, I found them relatively easy to evade (with the exception of the long straights above the "oo", surviving that's down to timing).
According to the blog it is the same AI. Hard to tell since the board is far different than the original. I have noted that the ghosts act strange at times and don't go after you as if they have pre-planned paths as the original game did.
C programming resources:
GNU C Function and Macro Index -- glibc reference manual
The C Book -- nice online learner guide
Current ISO draft standard
CCAN -- new CPAN like open source library repository
3 (different) GNU debugger tutorials: #1 -- #2 -- #3
cpwiki -- our wiki on sourceforge
How can you guys read any of that 'view source' stuff? Looks like pure gobbly gook to me. Then again I'm nothing close to a web developer.