Who remembers the old games?

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  1. #1
    Registered User ~Kyo~'s Avatar
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    Who remembers the old games?

    The ones that made you think puzzles with some enemies challanges that made you sit there and figure out how to get past that one room with the 5 levers or the pitfalls?

    I am trying to add some of these puzzle types to my game and I would love some refferances to pull from game wise things to look back on and see what was done how to improve or maybe combine different challanges etc. Anyone remember the old game that made you think?

    Post what you can!

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    Adventure was the first I had access to, search for "colossal cave adventure" and you'll find out about it. Kings Quest and Space Quest, same applies.

    Well, don't search for "collosal cave adventure" if looking for "space quest" but I'm sure you get the idea.

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    Reading your post, Gods by the Bitmap Brothers immediately sprung to mind. A fiendish mix of action and puzzle, in addition to all the linear levels the game watched your progress and spawned tougher enemies if you were doing well/weak, powerup-carrying enemies if you weren't.

    In a similar vein, Prince of Persia (the 2D ones).

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    Little Big Adventure 1 & 2. Still playing.

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    Programming Wraith GReaper's Avatar
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    Quest for Glory series. Cannot describe it. It's just perfect ( or at least was back then )
    Devoted my life to programming...

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    Quote Originally Posted by Sipher View Post
    Quest for Glory series. Cannot describe it. It's just perfect ( or at least was back then )
    Jack Orlando.
    Okay, it's "only" from 1997. But that was my childhood ;-). I remember playing it for ages, looking for ways to progress, beautiful Jazz-music on the background. I don't like much jazz, but this was amazing and made the game have a unique atmosphere. The drawings are beautiful as well... And fun puzzles.
    I haven't found any detective game to top it.

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    Registered User Sharke's Avatar
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    I grew up on the old 8-bit C64 games, some of the British titles had really surreal and sometimes nonsensical puzzles in them which nonetheless still managed to have you thinking logically...Everyone's A Wally and games like that. Couldn't beat the C64 for music too, I still listen to some of those Rob Hubbard classics on a SID emulator. Such good times, I've lost interest in modern gaming.

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    Registered User hk_mp5kpdw's Avatar
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    Had a game called Jumpman for the C64 that had to be loaded into it via a cassette tape. Took about 10 minutes to load the game into the C64's memory. Fun to play but eventually the tape started to degrade and I'd get errors trying to load the game. Imagine waiting 10 minutes only to see some stupid error message... then rewinding the tape and trying to load again (another 10 minutes) to no effect.
    "Owners of dogs will have noticed that, if you provide them with food and water and shelter and affection, they will think you are god. Whereas owners of cats are compelled to realize that, if you provide them with food and water and shelter and affection, they draw the conclusion that they are gods."
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    Captain Crash brewbuck's Avatar
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    Quote Originally Posted by Sipher View Post
    Quest for Glory series. Cannot describe it. It's just perfect ( or at least was back then )
    I remember playing QFG-I and reverse engineering the save game format to give myself ridiculous stats (I also changed a lot of the in-game dialog to suit my juvenile sense of humor).

    Actually, just a few months ago I had a random attack of nostalgia and checked the torrent sites and somebody has posted the entire pack of 5 episodes. I'd buy them again in a heartbeat if there was somebody willing to accept my money...
    Code:
    //try
    //{
    	if (a) do { f( b); } while(1);
    	else   do { f(!b); } while(1);
    //}

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    spurious conceit MK27's Avatar
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    Quote Originally Posted by hk_mp5kpdw View Post
    Had a game called Jumpman for the C64
    I'm sure I spent more time playing that than any other video game since.* Just thinking about it, I can very clearly hear the "deeladittledoop" that happened when you fell thru a trapdoor, and the little "boop" jump sound.

    But the C64 had a cartridge slot built into it, so we used a cartridge. It loaded from boot in <30 seconds. The tape drive I remember from the VIC20 tho.

    Of course, Jumpman was far from being a puzzle type game...altho looking at the wiki page I'm sure I remember the "Figurit" board too. I don't think I ever made it all the way thru all 30 levels, but I know I got close.

    * probably because my parents wouldn't buy an Atari game console, so I'd stay over at my friend's house playing chopper command ALL NIGHT, then when I came home all I had was...Jumpman

    Quote Originally Posted by EVOEx View Post
    I don't like much jazz,
    Okay I sentence you to this live recording of the Miles Davis Quintet (w/ John Coltrane) doing one of the greatest songs of all time, So What?:
    http://www.youtube.com/watch?v=P4Tbr...eature=related
    Pray you don't get off so easily next time...
    Last edited by MK27; 05-12-2010 at 02:16 PM.
    C programming resources:
    GNU C Function and Macro Index -- glibc reference manual
    The C Book -- nice online learner guide
    Current ISO draft standard
    CCAN -- new CPAN like open source library repository
    3 (different) GNU debugger tutorials: #1 -- #2 -- #3
    cpwiki -- our wiki on sourceforge

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    Captain Crash brewbuck's Avatar
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    Quote Originally Posted by hk_mp5kpdw View Post
    Had a game called Jumpman for the C64 that had to be loaded into it via a cassette tape. Took about 10 minutes to load the game into the C64's memory. Fun to play but eventually the tape started to degrade and I'd get errors trying to load the game. Imagine waiting 10 minutes only to see some stupid error message... then rewinding the tape and trying to load again (another 10 minutes) to no effect.
    I had a C64 game called Rambo First Blood Part II, which was a stupid game and I never got very far playing it... But it came on TWO diskettes -- TWO! -- and it took over 30 minutes to load. I never could figure that out. The machine only has 64k of memory, how can it take 30 minutes to load 64k of data? That's 36 bytes per second. Even the crappy old external disk drive was faster than that.
    Code:
    //try
    //{
    	if (a) do { f( b); } while(1);
    	else   do { f(!b); } while(1);
    //}

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    Registered User Sharke's Avatar
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    I think the longest cassette loading time I had on the C64 was 15 mins for the graphical adventure The Hobbit. I loved the C64, its BASIC had no graphics or sound support and so you had to learn about manipulating registers with the POKE command...I'll never forget POKE 53281,x to set the screen color, lol...

    I'm still amazed how much those old school assembly programmers could cram into 64k. One of my all time favorite games was Mercenary by Paul Woakes, it was a huge 3D vector world with tons of gameplay and puzzles and storyline and yet the whole thing would fit into the less than 60K of useable memory with no subsequent loads. Andrew Braybrook and Jeff Minter were two more legendary C64 assemblers, what they could squeeze out of that machine was a miracle.

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    Registered User Sharke's Avatar
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    Oh and speaking of the old floppy disc drives, our teachers at school were legendary for their technological ignorance...one broke a floppy drive by trying to force a cassette tape in it, another took the keys off of a BBC Micro and rearranged them in alphabetical order because she thought that was easier for the kids...and she didn't understand why it didn't work

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    Quote Originally Posted by MK27 View Post
    Okay I sentence you to this live recording of the Miles Davis Quintet (w/ John Coltrane) doing one of the greatest songs of all time, So What?:
    YouTube - Miles davis et John Coltrane - So what
    Pray you don't get off so easily next time...
    Hmmm yeah, that's okay. Though I preferred the jazz from the game Jack Orlando. I think this sounds okay, but too messy and unpredictable. I like a bit of unpredictability, but not this much ;-).

    A better "So What" song: YouTube - so what- Metallica
    ;-)

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    and the hat of copycat stevesmithx's Avatar
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    Zelda classic FTW! Little DinkWood, Sokoban are some other games that I can think of.
    Not everything that can be counted counts, and not everything that counts can be counted
    - Albert Einstein.


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