The DRMs aren't even meant to stop piracy. I started to drop that thought. This is the convenient excuse from publishers. The only explanation I can see for this absolute rubbish and complete disproportionate measures that hurt paying customers and never hurt pirates, is an intent to kill second-hand trade and possibly also move gamers to the console market. Publishers aren't concerned with piracy. Business has been great as always. The industry keeps steadily growing and is today the second largest entertainment industry in the world, second only to movies.
If people pirate the game and you as a company allow them unfettered access to servers and in-game content then it is your design that is flawed for allowing that to happen. C'mon there has to be a way to make the retail purchased version more attractive than the stolen one. Surely all the gurus doing the games have enough smarts to figure this one out before allowing their industry to go kaput b/c of the mean evil pirates. Right now it looks like Pirates 1 Companies 0 and the companies are turning tail and running from the PC. Those that run here and now will not be prepared when it comes to their oh so precious console market.
I refuse to buy DRM games, plain and simple.
The fact that I play games much less than I used to kind of makes it easier on me, but that is besides the point. I still play Civilization II :)
Having said that, there are a few games I am looking forward to, the primary one being Starcraft 2.
In agreement with what has been said about online activation of games, etc., I'll just bring out the example from Starcraft 2 itself, which has been said to not include LAN play. Hence...the LAN party is dead. You have no connection to the internet, but you do have a router, a group of people with computers, and a few copies of starcraft 2, want to play? Nope...sorry...can't do. No LAN play. Despite that inconvenience, at least it's not an intrusive DRM measure.