Me trying to code a simple backgammon game that will feature computer player/s.
The program stores the current board+dice status, and all legal move sets for them.
It is about where the program has to choose which one is the best move set to carry out.
Thing is I suck really bad at board games that require a bit of strategy, right about every common chimp should be able to humiliate my gaming skills.
So I figured Ill ask here about what backgammon strategies the AI part should be directed by, and ultimately decide how to implement them together.
Here are a few I can come up with:
- Eatting opponent soldiers
- Advancing towards the home quarter
- Creating 2soldiers blocks
- Low risk to be eaten
So please, any ideas are welcome and appreciated,