New to AI's

This is a discussion on New to AI's within the General AI Programming forums, part of the Cprogramming.com and AIHorizon.com's Artificial Intelligence Boards category; I need a good guide to begin programming an AI. I checked out aihorizon.com but it seems that they just ...

  1. #1
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    New to AI's

    I need a good guide to begin programming an AI. I checked out aihorizon.com but it seems that they just have stuff about the concepts used for AIs. For now I think I am going to put my text-based rpg on hold to try and make a few simpler games first. I plan to make a missile command type of game therefore I need an AI. Maybe I'll make a binary converter too. What to do?
    My computer is awesome.

  2. #2
    Slave MadCow257's Avatar
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    See if one of these suits you, http://www.ai-depot.com/Features/Tutorials.html
    For now I think I am going to put my text-based rpg on hold to try and make a few simpler games first. I plan to make a missile command type of game therefore I need an AI.
    Personally, I think a text based rpg is easier than missle command.
    Maybe I'll make a binary converter too.
    A good idea.

  3. #3
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    Yeah but the thing with text based RPGs is that they can be as simple or as complicated as you want them to be.

    I checked out aihorizon.com but it seems that they just have stuff about the concepts used for AIs.
    That's the point. You know how to code, you read the 'concept' of an AI, you then put 2 and 2 together to get your final product.

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    Errrrrmmmmmmmm...............It sounds terribly complicated. What should I use for a a turn-based missile command? Minimax game trees?
    Do I use stuff like like bubble sort and such to search through the nodes? What do I use to store all the possible decisions the AI can make? How is it suppose to decide the moves??????

    All I have to say about AIs is WWWWWWWWOOOOOOOOWWWWWWW!
    My computer is awesome.

  5. #5
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    Quote Originally Posted by cerin
    Errrrrmmmmmmmm...............It sounds terribly complicated. What should I use for a a turn-based missile command? Minimax game trees?
    Do I use stuff like like bubble sort and such to search through the nodes? What do I use to store all the possible decisions the AI can make? How is it suppose to decide the moves??????

    All I have to say about AIs is WWWWWWWWOOOOOOOOWWWWWWW!
    Buy a book on data structures and algorithms first. For my data structures course, I am currently using this one:

    http://www.amazon.com/exec/obidos/AS...008273-7174336

    It starts with C++ and then moves on to data structures.

    Hope this helps

  6. #6
    Resident nerd elnerdo's Avatar
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    I doubt very much that you need AI for missile command.

    Also, I think you're going in too deep to start.
    nerds unite!

    I'm using windows XP.
    I'm using dev-C++ by bloodshed.

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