![]() |
| | #1 |
| Registered User Join Date: Sep 2006
Posts: 2,504
| The Strips algorithm STRIPS: A New Approach to the Application of Theorem Proving to Problem Solving..—.. AiGameDev.com New to me. One reviewer said: STRIPS is a good theory, but not so good in a practical application. Is that the general consensus? Last edited by Adak; 10-11-2009 at 12:28 PM. |
| Adak is offline | |
| | #2 |
| Wheres the lesbians? Join Date: Oct 2006 Location: UK
Posts: 1,219
| Well symbolic ai is cumbersome and slow in general. Unless you have a very simple model this kind of planning is probably too slow for most realtime games, but fine for turn based. The main problem is that whenever an action is taken the model changes so you have to rebuild the plan, or assume that everything is going to end up fine. Its basically just another search algo, but with pre-conditions, so if you know minimax or a* you should be able to pick it up fairly quickly. If you want to find out more related info google "block worlds" or "micro worlds" I havent actually implemented STRIPS myself yet, just read about it.
__________________ Senior highbrow doctor of authority. |
| mike_g is offline | |
| | #3 | |
| Rampaging 35 Stone Welsh Join Date: Apr 2007
Posts: 2,924
| It's bloated buzzware. Anyone that has ever actually worked with commercial AI could tell you it will never perform acceptably in a limited resource environment like games. Any serious paper begins with an immediate in depth description of the technical differences. That link read more like a spam advertisement for natural male enhancement. Quote:
Planning techniques have been around for thousands of years.
__________________ He is free, you say. Ah! That is his misfortune… These men… [have] the most terrible, the most imperious of masters, that is, need. … They must therefore find someone to hire them, or die of hunger. Is that to be free? - Simon Linguet | |
| abachler is offline | |
| | #4 |
| Registered User Join Date: Sep 2006
Posts: 2,504
| That is the concensus - STRIPS is not so good for anything that's time constrained. Thanks, guys! |
| Adak is offline | |
![]() |
| Thread Tools | |
| Display Modes | |
|
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Implement of a Fast Time Series Evaluation Algorithm | BiGreat | C Programming | 7 | 12-04-2007 02:30 AM |
| Euclid Algorithm (extended)Part2 Doubt about pointers - INITIALIZATION | nacho4d | C Programming | 4 | 12-10-2006 07:08 PM |
| Binary Search Trees Part III | Prelude | A Brief History of Cprogramming.com | 16 | 10-02-2004 03:00 PM |
| Request for comments | Prelude | A Brief History of Cprogramming.com | 15 | 01-02-2004 10:33 AM |