What is Quicker

This is a discussion on What is Quicker within the Game Programming forums, part of the General Programming Boards category; I'm working on a 3d program and i'm just starting on the graphics. The only thing in my way is ...

  1. #1
    Nor
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    What is Quicker

    I'm working on a 3d program and i'm just starting on the graphics.
    The only thing in my way is i'm developing on a 433mh with no graphics card so which is faster.
    OpenGl or DirectX
    Thx
    Try to help all less knowledgeable than yourself, within
    the limits provided by time, complexity and tolerance.
    - Nor

  2. #2
    Fingerstyle Guitarist taylorguitarman's Avatar
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    No graphics card? How do you do anything? And why would you need to use a graphics API?
    This is not an easy question to answer as there really is no right answer. Both APIs have their pros and cons. If you're developing for windows then use DirectX, if you need it to be portable then use OpenGL and then find another API for all of the input and sound stuff. Allegro seems to be pretty popular here. Or look into SDL. www.libsdl.org
    If you're using anything less than version 8 of DirectX then I'd say go with OpenGL. It'll be much easier on you. DX8 is not so bad. A couple of links to help you choose:
    OpenGL
    http://nehe.gamedev.net

    DirectX
    http://www.drunkenhyena.com

  3. #3
    Nor
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    Thx i looked at what the diffrent pros and cons between the two of them and i've decided to go with OpenGL

    Thx.
    Try to help all less knowledgeable than yourself, within
    the limits provided by time, complexity and tolerance.
    - Nor

  4. #4
    Registered User dirkduck's Avatar
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    if you did have a graphics accelerator, then it would depend on that to which would be faster (i.e. ATIs are better with DirectX and Nvida's with OpenGL)

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