my upcoming UNO card game :)

This is a discussion on my upcoming UNO card game :) within the Game Programming forums, part of the General Programming Boards category; Hellow!!!!!! I'm happy and proud to represent my first graphical game ever . It's the famous UNO card game. Here ...

  1. #1
    "Why use dynamic memory?"
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    my upcoming UNO card game :)

    Hellow!!!!!! I'm happy and proud to represent my first graphical game ever . It's the famous UNO card game. Here is a screen shot where i was testing the backbuffer and random shuffling..... they worked as expected (attached)

    some Q's&A's:

    1-What library are you using?
    WinAPI32

    2-What is the programming languague did you use to implement this game?
    C++

    3-How many frames per second will the game be running at?
    I haven't decided yet, but i think 12 fps should go good for a card game

    4-How many players ??
    4. You vs comp vs comp vs comp

    5-Why are the graphics really "bad"?
    Because it's the first version

    6-Will it be open-source game?
    Nope

    7-What type of container you used to contain the cards?
    STL vector

    8-What kind of programming technique you used to program the game?
    OOP

    9-How many classes did it take you to program the game ?-Bitmap
    -Card
    -Deck
    -Player
    -UnoGame (to seprate the game code from windows-specific code)


    10-When are you going to finish it?
    Very soon hopefully

    if you have any further questions, please do ask
    "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."-Bjarne Stroustrup
    Nearing the end of finishing my 2D card game! I have to work on its 'manifesto' though <_<

  2. #2
    Dr Dipshi++ mike_g's Avatar
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    I haven't decided yet, but i think 12 fps should go good for a card game
    Since the screen content rarely changes you should only need to update the screen when something changes, and even then it would likely just be a section of it.

    For movement/animation 12 fps is going to look hideous. Why not restrict it to 60 instead?

  3. #3
    "Why use dynamic memory?"
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    i dont know honestly... i will see what happens

    this is a more up-to-date ss, where I placed some players' cards at their playing position
    "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."-Bjarne Stroustrup
    Nearing the end of finishing my 2D card game! I have to work on its 'manifesto' though <_<

  4. #4
    Crazy Fool Perspective's Avatar
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    You should draw a border around the cards to cards of the same colour don't look like one (the blue ones in the screen shot).

  5. #5
    Frequently Quite Prolix dwks's Avatar
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    Consider using images . . . for example, the ones on Wikipedia: http://en.wikipedia.org/wiki/UNO_(game)

    Or you could take images from existing UNO games such as: http://sourceforge.net/projects/unonet

    They look much better than drawn rectangles.
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

  6. #6
    "Why use dynamic memory?"
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    dont worry about the graphics you guys, i will co-op with some photoshop guy in the future
    "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."-Bjarne Stroustrup
    Nearing the end of finishing my 2D card game! I have to work on its 'manifesto' though <_<

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