my upcoming UNO card game :)

This is a discussion on my upcoming UNO card game :) within the Game Programming forums, part of the General Programming Boards category; Hellow!!!!!! I'm happy and proud to represent my first graphical game ever . It's the famous UNO card game. Here ...

  1. #1
    "Why use dynamic memory?"
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    my upcoming UNO card game :)

    Hellow!!!!!! I'm happy and proud to represent my first graphical game ever . It's the famous UNO card game. Here is a screen shot where i was testing the backbuffer and random shuffling..... they worked as expected (attached)

    some Q's&A's:

    1-What library are you using?
    WinAPI32

    2-What is the programming languague did you use to implement this game?
    C++

    3-How many frames per second will the game be running at?
    I haven't decided yet, but i think 12 fps should go good for a card game

    4-How many players ??
    4. You vs comp vs comp vs comp

    5-Why are the graphics really "bad"?
    Because it's the first version

    6-Will it be open-source game?
    Nope

    7-What type of container you used to contain the cards?
    STL vector

    8-What kind of programming technique you used to program the game?
    OOP

    9-How many classes did it take you to program the game ?-Bitmap
    -Card
    -Deck
    -Player
    -UnoGame (to seprate the game code from windows-specific code)


    10-When are you going to finish it?
    Very soon hopefully

    if you have any further questions, please do ask
    Attached Images Attached Images  
    "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."-Bjarne Stroustrup
    Nearing the end of finishing my 2D card game! I have to work on its 'manifesto' though <_<

  2. #2
    Dr Dipshi++ mike_g's Avatar
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    I haven't decided yet, but i think 12 fps should go good for a card game
    Since the screen content rarely changes you should only need to update the screen when something changes, and even then it would likely just be a section of it.

    For movement/animation 12 fps is going to look hideous. Why not restrict it to 60 instead?

  3. #3
    "Why use dynamic memory?"
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    i dont know honestly... i will see what happens

    this is a more up-to-date ss, where I placed some players' cards at their playing position
    Attached Images Attached Images  
    "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."-Bjarne Stroustrup
    Nearing the end of finishing my 2D card game! I have to work on its 'manifesto' though <_<

  4. #4
    Crazy Fool Perspective's Avatar
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    You should draw a border around the cards to cards of the same colour don't look like one (the blue ones in the screen shot).

  5. #5
    Frequently Quite Prolix dwks's Avatar
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    Consider using images . . . for example, the ones on Wikipedia: http://en.wikipedia.org/wiki/UNO_(game)

    Or you could take images from existing UNO games such as: http://sourceforge.net/projects/unonet

    They look much better than drawn rectangles.
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

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    Projects: codeform, xuni, atlantis, nort, etc.

  6. #6
    "Why use dynamic memory?"
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    dont worry about the graphics you guys, i will co-op with some photoshop guy in the future
    "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."-Bjarne Stroustrup
    Nearing the end of finishing my 2D card game! I have to work on its 'manifesto' though <_<

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