setting up directx with codeblocks?
Okay, so I've decided to try some DirectX.
I downloaded and installed the SDK, so I have all of the header/lib files.
I put all of the header files in a "include/DX" directory where my MinGW installation is located. I then added the "include/DX" part of the installation to the compiler options or w/e for the header files.
But, I read something about the .lib DX files that you have to convert them to .a using reimp. Is that true?
And if I don't, can I just put all of the DX .lib files into my "lib" part of the MinGW installation and then add them under the linker parameters? (If that's what it is called.)