how to rotate a scene in the correct way ?
I hope i don't ask some FAQ qustion .
I would like to rotate an object (after changing it place ).
when i move the object (qube) and then rotate it it will rotare with a big circle around the orignal center point (0,0,0) instead of a x,yz around what it was created .
i tried to play with glLookAt() in the next way [NEWB alert] :
i add this code as a case statment that a key will call it :
fTranslatey -= 0.1;
gluLookAt(fTranslatex, fTranslatey, fTranslatez,0,0,0,0,1,1);
I guess it is reall