Simple I know...but it is a start.
This is a discussion on Here is a Screenshot of my GUI for my RPG within the Game Programming forums, part of the General Programming Boards category; Simple I know...but it is a start....
Simple I know...but it is a start.
Ugh. Use a window (or a real GUI), if you can.
For information on how to enable C++11 on your compiler, look here.
よく聞くがいい!私は天才だからね! ^_^
What do you mean by real GUI? (wxWidgets, Qt) those take experience to use. I dont have MSVC++ Standard so I cant use MFC.
A window. The typical thing you see everywhere in your OS. It doesn't matter what you use, be it wxWidgets, Qt or MFC. Just don't use a dos prompt - because the results are, as you see... ugly, to say the least.
Real professionals (or games designers) tend to use DirectX (or Direct3D) to do graphics, but that's probably overcourse...
For information on how to enable C++11 on your compiler, look here.
よく聞くがいい!私は天才だからね! ^_^
oops...forgot the disclaimer
/**********************************
* I am not a real professional nor a games*
*programmer. I am just a novice learning *
* how to program*/
Actually I think I will stick to a console window. I am not planning any graphics, so I believe a graphics api is a little overkill.
Last edited by eaane74; 12-13-2007 at 01:04 PM.
But you are using graphics. And it doesn't look pretty.
Everything will look better outside the dos prompt. It wasn't designed for graphics.
For information on how to enable C++11 on your compiler, look here.
よく聞くがいい!私は天才だからね! ^_^
Granted the graphics suck...But I would really like to steer away from real graphics and focus on the programming part.
The console is fine, but I'm not a big fan of the green background. Perhaps a different colour?
For information on how to enable C++11 on your compiler, look here.
よく聞くがいい!私は天才だからね! ^_^
I could...there arent a whole lot of options though.
After a little more effort...
It's quite well done, for a console program. You can't get much better than that.
Something you might consider is something like T.O.M.E. does. You use a graphics window, so you can have graphics if you need them -- but most of the time you just use text. Use a bitmap font, and it probably wouldn't be much more complicated than ordinary console programming.
Have you read the book Epic by Conor Kostick by any chance? http://www.amazon.com/Epic-Conor-Kos...7579537&sr=1-2
It's about an RPG called Epic . . . not that it's an uncommon name or anything.![]()
dwk
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Looks better, but still looks very poor. But that's what I guess you get for using a dos prompt.
For information on how to enable C++11 on your compiler, look here.
よく聞くがいい!私は天才だからね! ^_^
No I havent. Though I should probably read an RPG book. The title for my game is Soldier of Fortune...but thats too big to put in the window. I needed an easy four letter word.Have you read the book Epic by Conor Kostick by any chance? http://www.amazon.com/Epic-Conor-Kos...7579537&sr=1-2
It's about an RPG called Epic . . . not that it's an uncommon name or anything.
I was thinking of using bitmaps and may do so later...there are plenty of resources on the internet in that regard. Right now I want to focus more on collison detection (using an ASCII map) and AI. Thats why I decided on a RPG...simple and fun to create.
BTW can I load a bitmap in a console window or do I need a REAL Window for that.![]()
FWIW that large blank gray space on the left is where the ASCII map will go. I just havent got that far yet.