Game Prgramming :- Where to begin ?

This is a discussion on Game Prgramming :- Where to begin ? within the Game Programming forums, part of the General Programming Boards category; Hi !! I wanted to know how to go about game development. What should the language be, VB or JAVA ...

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    Game Prgramming :- Where to begin ?

    Hi !!

    I wanted to know how to go about game development. What should the language be, VB or JAVA or C,C++ ? Can anyone suggest a good book and site for game programming ? I know a bit of C. Can anyone please help me with this?
    Thanks in advance.

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    Out of those languages C or C++ definately, personally I'd go for C++ but some would disagree. Java is similar but extremely slow. VB is good for small apps but it hasnt got the power and flexibility of C. But then you are posting on a C Board, this is a biased opinion.

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    Fingerstyle Guitarist taylorguitarman's Avatar
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    I'd use C++. It's fully compatible with C so you can use all the C stuff you want in addition to using classes for some parts of your code (which sometimes makes thing much easier).

    -- A side note Java is not necessarily "extremely slow", it might actually be a good way to start learning, but C/C++ are still the way to go in the long run.
    If a tree falls in the forest, and no one is around to see it, do the other trees make fun of it?

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    Im takeing a java class right now, and it is definitely not extremely slow. Perhaps you were doing something wrong when you tried it (assumeing that you tried it, and are not just repeating what you heard from someone else).

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    the problem with java is that it is a bit unstable and has to be run from a web browser.

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    Fingerstyle Guitarist taylorguitarman's Avatar
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    Um? What? No. Wrong.
    Applets need an applet viewer (which most browsers have implemented).
    You can make normal applications as well. All that is required is the Java Virtual Machine.
    Or you could use one of the many native code compilers (platform specific) and run it as an executable for that platform. While this renders the program platform specific, the source code remains portable so you're OK (as long as you don't use any system specific calls).
    Code:
    import java.io.*;
    
    public class NotAnApplet {
    
     public static void main(String[] args) {
      System.out.println("I wasn't run in a browser!\n");
     }
    }
    Hmmm. Not run from a browser. Now how'd I do that?

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    good website

    for good game programming books go to www.bookworld.iwonshops.com. Then click computers>>programming.....etc until you come to the books you want. Very good books for low prices on programming.

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