I'm taking a look at the HPB bot template for Half-Life, trying to understand and edit a bit of basic stuff in there. You won't need to understand the bot to answer my question though, I think. It's pretty basic.
In the source code file, bot.cpp, there's a function that is declared as follows:
void BotCreate( edict_t *pPlayer, const char *arg1, const char *arg2,const char *arg3, const char *arg4).
Okay. Now within that function there are the following declarations of pointers:
edict_t *BotEnt; bot_t *pBot;
I have this idea that these pointers point to structures of type edict_t in another code file, that contain loads of functions and variables and stuff. Hence:
BotEnt->v.idealpitch = BotEnt->v.v_angle.x;
and other stuff like:
pBot->idle_angle = 0.0;
So what I'm thinking is that in the botcreate function declaration, edict_t *pPlayer is going to basically identify each bot in the same way that each player would be identified in a game. Is this right? Sorry if this sounds dumb, I'm just trying to figure out how this works.