Found some cool tutorials on creating starfields and here is my first go at it.
Maybe now I can actually create some good starfield cubic environment maps. I think this looks better than my previous attempts.
Found some cool tutorials on creating starfields and here is my first go at it.
Maybe now I can actually create some good starfield cubic environment maps. I think this looks better than my previous attempts.
Last edited by VirtualAce; 03-12-2011 at 11:41 AM.
looks pretty nice to me. Is this something you're going to generate at runtime? That'd be pretty sweet, then you could just encode your level textures as the random seed you use to initialize the process.
Wow that cloudy nebula effect looks really cool.
This could be a product of the image scaling, but the small stars look a bit grainy. If youre not already doing this you could perhaps generate their co-ords using floating point values then anti alias them. Its pretty easy to do. You can find a better explanation of what I mean here. All in all its looking very nice though
No this is not procedurally generated and I'm not sure I could pull that off. This was generated in GIMP 2 using tons of layers, sparkles, glare effects, plasma, etc, etc.
Then I'm using another program to blend the corners of the images together so they match each other. In the end I will have a very nice cube texture to use for my environment map.