Thread: Where to go next for basic game programming.

  1. #1
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    Smile Where to go next for basic game programming.

    Hi, i need to know where i should go next when ive finished reading the last of the basic tutorials (which seem like the fundamentals for any programmer).

    Heres a list of things i would like to know:

    .How to customize my window (background colors and things).
    .Loading .bmp images.
    .Where i could find a list of variables and funtions and thier descriptions(if it exists) for some of the header files.
    .How to get my images to move and check for collisions.
    .Also a tutorial ona simple 2d game like Tetris or something even more simple like a ball that bounces off walls and you have to click on he ball to get points.

    i have programmed before but only in GameMaker 6/7. So things like "variables, statements, functions, ect.." aren't new to me, its just a case of learning how they work in C.


    OS: Windows XP home
    IDE: Dev-C++
    Language: C only.


    Keeping in mind im looking to be a game programmer.

    Thanks for all replys in advance!
    Last edited by Reegan; 09-15-2007 at 09:16 PM. Reason: Unfinished post

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  3. #3
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    .How to customize my window (background colors and things).
    .Loading .bmp images.
    .How to get my images to move and check for collisions.
    Covers everything quoted (Except collision);
    http://winprog.org/tutorial/

    .Where i could find a list of variables and funtions and thier descriptions(if it exists) for some of the header files.
    One for window specific stuff, you'd probably have to look up each header individualy to find information about all of them, though.
    http://msdn2.microsoft.com/en-us/default.aspx

    .Also a tutorial ona simple 2d game like Tetris or something even more simple like a ball that bounces off walls and you have to click on he ball to get points.
    I unfortunantly only have C++ OOP tutorials on collision, but there's a ton up on the web.
    Code:
    Error W8057 C:\\Life.cpp: Invalid number of arguments in function run(Brain *)

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    I would also like to get some peoples oppinions on what a should study and to get me programming 2d games then i would like to move on to 3d games (hopefully)

    I've done the basic functions for programming in C but i dont see a path that will help me make games.

    I've been through all tutorials on the websites and they all are practiclythe same except in different wording, even in books but in books theres more infomation than on the net.

    There must be someone on this forum that knows where to go next in programming games.

    By the way thanks for the links guys

  5. #5
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    any particular area? graphics? sound? networking maybe?

  6. #6
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    Are you actually reading it. From a distance, you might scan the words 'the' and 'it' and 'programming' and think that all the articles are the same, but they're probably trying to teach you something. Dig into it, and follow it, participate

    Find a nice one of these http://cboard.cprogramming.com/showthread.php?t=33318 and go with it. If you ask well worded well thought out questions here, they will be met with gratuitous advice and enthusiasm. You can go to gamedev if you want, but this is really a great programming forum too

    The world of game programming may seem distant, there's a big rift between the learning and the application that often deters people but stick to it. Ever played an instrument? It's hard starting out, you can't see the patterns and the methodology, but it all comes with time.

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