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| | #1 | |||
| Registered User Join Date: Jun 2007 Location: Usa, Pa
Posts: 39
| Need help understanding.. I still get a bit confused but I did some googling and found this, Quote:
Also some others as well. Quote:
Quote:
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| TylerMoyer is offline | |
| | #2 |
| Super Moderator Join Date: Aug 2001
Posts: 7,814
| The key is to have some type of plan. You don't have to get extremely detailed because then that leaves out room for creativity later. But as long as you have some type of idea of what you want and how you want it to play, progress, etc, you should be ok. Now that says nothing about your game engine design. In my experience you will probably need two design documents. One for the game and one for the actual engine running the game. The game and the engine are not one in the same and designing them requires two fundamentally different approaches. So I recommend if you are going to roll your own engine to design it first and then design your game to use the engine. Your engine is like a toolbox full of tools and gadgets that you use to present the game data to the player in a fun meaningful way. Actually it has to be fun - meaningful I'm not so sure about, but you get the idea. Now once you design the game and are set on it, you are passed the design phase and you really need to concentrate on the game instead of constantly adding this or that to it. Otherwise you will be in an endless sea of "...Wow, I'd love to implement this or that...." and you will never get done. Even with a set plan it is going to be hard to get the thing done by yourself. As you can see none of us here have really produced a fully functional 3D game. This does not mean we do not know how to do it, it does mean we lack resources like time, people, and money. Your game data is really only as good as your tools and when you look at the prices of some of the top tools you will soon see this can get expensive. Last time I checked: Maya Prof. - $5995 3DS Max - $2500 Adobe Photoshop Max - $799 Sony Sound Forge - $399 (Audio Studio is Sound Forge Lite and is about $100) Free alternatives: Gimp 2 Excellent paint program. Just calling it a paint program does no justice to it. It's almost as good as Photoshop. Blender Some people hate this program. The GUI does indeed suck but it has some of the most powerful editing tools around and exports to a lot of graphic file formats. You can add your own modules and there are entire sites and manuals devoted to developers. Ultimate Unwrap 3D Excellent UV unwrapper. Has better unwraps than Blender and is a bit simpler. Wings 3D Very powerful 3D modeller/editor with UV unwrap capabilities. Excellent for those who find Blender a bit too much to handle. MusiGeneisis Very simple way to create sound tracks for your games. Still a bit buggy and can crash on you but overall a good program. For more resources check our sticky at the top of the forum page. Last edited by Bubba; 08-07-2007 at 10:17 AM. |
| Bubba is offline | |
| | #3 | |
| Its hard... But im here Join Date: Apr 2005 Location: England
Posts: 1,467
| Quote:
but then again thats my view... there are possibly many others
__________________ I'm just trying to be a better person - My Name Is Earl | |
| swgh is offline | |
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