what libs should i use for 3D for platform indpendet

This is a discussion on what libs should i use for 3D for platform indpendet within the Game Programming forums, part of the General Programming Boards category; [newb alert] Hello,... sorry if this is a non clever or to lame question but still ... as a second ...

  1. #1
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    what libs should i use for 3D for platform indpendet

    [newb alert]
    Hello,...

    sorry if this is a non clever or to lame question but still ...
    as a second year projrect in (Software Engeenering) i need to create a 3d game (client server and my own engeine ).

    after reading few manuals i guess i should openGL and not Direct3D since it won't be platform independent.

    i belive that i use the wrong term since what i need is that the precompiled code should be the same not as in java ..


    since i don't know both OpenGl and DirectX i will start learning now.

    but for now my question is what libs should i use (expect GL and SDL) that will allow me to work both on linux and Windows (to run and compile).
    why Gaos didn't had a wife ?
    http://bsh83.blogspot.com

  2. #2
    and the hat of wrongness Salem's Avatar
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    OpenGL seems like a good answer, given your list of platforms.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.
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  3. #3
    Registered User CreatedByShadow's Avatar
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    OpenGL used with SDL is the is choice I recommend. SDL is pretty easy to pick up assuming you have C++ knowledge and OpenGL is not too bad. You could probably get the gist of it within a matter of hours.

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    thnx for the quick answare..

    Iam familear witch C/C++

    P.s.
    I prefer to use the term familear and not know becouse of the next reason.
    question on a job interview: if you call a recrusive func in c describe what happen behind the scene ...
    why Gaos didn't had a wife ?
    http://bsh83.blogspot.com

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